gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) 3 anni fa
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DiskCache 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) 3 anni fa
HashTable 951700fdd8 Removed unused usings. (#3593) 3 anni fa
CachedShaderProgram.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 anni fa
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
ComputeShaderCacheHashTable.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
GpuAccessor.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
GpuAccessorBase.cs 7defc59b9d A few minor documentation fixes. (#3599) 3 anni fa
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
GpuChannelComputeState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
GpuChannelGraphicsState.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
GpuChannelPoolState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
ShaderCache.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
ShaderCacheHashTable.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 anni fa
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 anni fa
ShaderCodeAccessor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 anni fa
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 anni fa
ShaderDumper.cs 951700fdd8 Removed unused usings. (#3593) 3 anni fa
ShaderSpecializationList.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 anni fa
ShaderSpecializationState.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
TransformFeedbackDescriptor.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa