Fără Descriere

riperiperi da073fce61 GPU: Fast path for adding one texture view to a group (#4528) 3 ani în urmă
.github c09c0c002d [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535) 3 ani în urmă
ARMeilleure 23c844b2aa Misc performance tweaks (#4509) 3 ani în urmă
Ryujinx 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Audio 23c844b2aa Misc performance tweaks (#4509) 3 ani în urmă
Ryujinx.Audio.Backends.OpenAL 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 ani în urmă
Ryujinx.Audio.Backends.SDL2 456fc04007 Better SDL2 Audio Init Error Logging (#3967) 3 ani în urmă
Ryujinx.Audio.Backends.SoundIo 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Ava eafcc314a9 Ava UI: `DownloadableContentManager` Refactor (#4300) 3 ani în urmă
Ryujinx.Common 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Cpu 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 ani în urmă
Ryujinx.Graphics.Device edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 ani în urmă
Ryujinx.Graphics.GAL 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 ani în urmă
Ryujinx.Graphics.Gpu da073fce61 GPU: Fast path for adding one texture view to a group (#4528) 3 ani în urmă
Ryujinx.Graphics.Host1x 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 ani în urmă
Ryujinx.Graphics.Nvdec 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 ani în urmă
Ryujinx.Graphics.Nvdec.FFmpeg 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) 3 ani în urmă
Ryujinx.Graphics.Nvdec.Vp9 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Graphics.OpenGL 6e9bd4de13 GPU: Scale counter results before addition (#4471) 3 ani în urmă
Ryujinx.Graphics.Shader 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Graphics.Texture 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 ani în urmă
Ryujinx.Graphics.Vic cb250162cb Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351) 3 ani în urmă
Ryujinx.Graphics.Video 4da44e09cb Make structs readonly when applicable (#4002) 3 ani în urmă
Ryujinx.Graphics.Vulkan 6e9bd4de13 GPU: Scale counter results before addition (#4471) 3 ani în urmă
Ryujinx.HLE 23c844b2aa Misc performance tweaks (#4509) 3 ani în urmă
Ryujinx.Headless.SDL2 a53cfdab78 Initial Apple Hypervisor based CPU emulation (#4332) 3 ani în urmă
Ryujinx.Horizon 4f3af839be Minor code formatting (#4498) 3 ani în urmă
Ryujinx.Horizon.Common 6f60e102a2 HIPC: Fix reply possibly also receiving one request (#4232) 3 ani în urmă
Ryujinx.Horizon.Generators 7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310) 3 ani în urmă
Ryujinx.Horizon.Kernel.Generators 7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310) 3 ani în urmă
Ryujinx.Input d56d335c0b misc: Some dependencies cleanup (#4507) 3 ani în urmă
Ryujinx.Input.SDL2 23c844b2aa Misc performance tweaks (#4509) 3 ani în urmă
Ryujinx.Memory 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) 3 ani în urmă
Ryujinx.Memory.Tests 23c844b2aa Misc performance tweaks (#4509) 3 ani în urmă
Ryujinx.SDL2.Common cbaa845f5d Include a start.sh file with correct launch options (#4013) 3 ani în urmă
Ryujinx.ShaderTools 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 ani în urmă
Ryujinx.Tests edfd4d70c0 Use SIMD acceleration for audio upsampler (#4410) 3 ani în urmă
Ryujinx.Tests.Unicorn ec8d4f3af5 Replace unicorn bindings with Nuget package (#4378) 3 ani în urmă
Ryujinx.Ui.Common ecee34a50c Update LibHac to 0.18.0 (#4414) 3 ani în urmă
Ryujinx.Ui.LocaleGenerator 7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310) 3 ani în urmă
Spv.Generator c6d05301aa infra: Migrate to .NET 7 (#3795) 3 ani în urmă
distribution 05a41b31bc Misc: Support space in path on macOS distribution (#4462) 3 ani în urmă
.editorconfig 4da44e09cb Make structs readonly when applicable (#4002) 3 ani în urmă
.gitattributes 7210c17c5e misc: Enforce LF (#4253) 3 ani în urmă
.gitignore ad6ff6ce99 GUI: Add option to register file types (#4250) 3 ani în urmă
Directory.Packages.props d56d335c0b misc: Some dependencies cleanup (#4507) 3 ani în urmă
LICENSE.txt 306eeead06 Update license (#788) 6 ani în urmă
README.md dba908dc78 Add post processing feature to the readme (#4499) 3 ani în urmă
Ryujinx.sln d6b86a6629 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 3 ani în urmă
Ryujinx.sln.DotSettings 80a879cb44 Fix SpirV parse failure (#3597) 3 ani în urmă
crowdin.yml 39ba11054b Update Crowdin configuration file 3 ani în urmă
global.json dad9ab6bb6 [Flatpak] Add release github workflow (#4529) 3 ani în urmă
nuget.config 3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182) 3 ani în urmă

README.md


Ryujinx
Ryujinx
(REE-YOU-JINX)

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the MIT license.

Discord

Compatibility

As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable. You can check out the compatibility list here. Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!

Usage

To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.

See our Setup & Configuration Guide on how to set up the emulator.

For our Local Wireless and LAN builds, see our Multiplayer: Local Play/Local Wireless Guide .

Avalonia UI comes with translations for various languages. See Crowdin for more information.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

If you want to see details on updates to the emulator, you can visit our Changelog.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself, follow these steps:

Step 1

Install the X64 version of .NET 7.0 (or higher) SDK.

Step 2

Either use git clone https://github.com/Ryujinx/Ryujinx on the command line to clone the repository or use Code --> Download zip button to get the files.

Step 3

To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting Open command window here. Then type the following command: dotnet build -c Release -o build the built files will be found in the newly created build directory.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our Discord server. You may also review our FAQ.

Donations

If you'd like to support the project financially, Ryujinx has an active Patreon campaign.

<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">

All developers working on the project do so in their free time, but the project has several expenses:

  • Hackable Nintendo Switch consoles to reverse-engineer the hardware
  • Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
  • Licenses for various software development tools (e.g. Jetbrains, IDA)
  • Web hosting and infrastructure maintenance (e.g. LDN servers)

All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.

License

This software is licensed under the terms of the MIT license.


This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.