riperiperi 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) il y a 3 ans
..
Multithreading 80b4972139 Add Support for Post Processing Effects (#3616) il y a 3 ans
AddressMode.cs 654e617fe7 Some code cleanup il y a 6 ans
AdvancedBlendDescriptor.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
AdvancedBlendOp.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
AdvancedBlendOverlap.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
AntiAliasing.cs 80b4972139 Add Support for Post Processing Effects (#3616) il y a 3 ans
BlendDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
BlendFactor.cs 654e617fe7 Some code cleanup il y a 6 ans
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) il y a 5 ans
BufferAssignment.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
BufferHandle.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
BufferRange.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Capabilities.cs cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368) il y a 3 ans
ColorF.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
CompareMode.cs 654e617fe7 Some code cleanup il y a 6 ans
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) il y a 6 ans
CounterType.cs 1876b346fe Initial work il y a 6 ans
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) il y a 6 ans
DepthStencilMode.cs 654e617fe7 Some code cleanup il y a 6 ans
DepthTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
DeviceInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Extents2D.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Extents2DF.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Face.cs 1876b346fe Initial work il y a 6 ans
Format.cs 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) il y a 3 ans
FrontFace.cs 1876b346fe Initial work il y a 6 ans
HardwareInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
IPipeline.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
IRenderer.cs e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) il y a 3 ans
ISampler.cs 1876b346fe Initial work il y a 6 ans
ITexture.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) il y a 3 ans
IWindow.cs 80b4972139 Add Support for Post Processing Effects (#3616) il y a 3 ans
ImageCrop.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
IndexType.cs 1876b346fe Initial work il y a 6 ans
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) il y a 5 ans
MagFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
MinFilter.cs 654e617fe7 Some code cleanup il y a 6 ans
MultisampleDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
PolygonModeMask.cs 1876b346fe Initial work il y a 6 ans
PrimitiveTopology.cs 1876b346fe Initial work il y a 6 ans
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. il y a 5 ans
ProgramPipelineState.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Rectangle.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Ryujinx.Graphics.GAL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) il y a 3 ans
SamplerCreateInfo.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) il y a 3 ans
ScreenCaptureImageInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
ShaderBindings.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
ShaderSource.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) il y a 4 ans
StencilTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) il y a 3 ans
SwizzleComponent.cs 654e617fe7 Some code cleanup il y a 6 ans
Target.cs 1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442) il y a 3 ans
TextureCreateInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
TextureReleaseCallback.cs 1876b346fe Initial work il y a 6 ans
UpscaleType.cs 80b4972139 Add Support for Post Processing Effects (#3616) il y a 3 ans
VertexAttribDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
VertexBufferDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
Viewport.cs 4da44e09cb Make structs readonly when applicable (#4002) il y a 3 ans
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans