gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
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AutoDeleteCache.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) il y a 5 ans
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) il y a 5 ans
Pool.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) il y a 4 ans
ReductionFilter.cs 92703af555 Address PR feedback il y a 6 ans
Sampler.cs bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) il y a 4 ans
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) il y a 5 ans
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image il y a 6 ans
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image il y a 6 ans
SamplerPool.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) il y a 4 ans
Texture.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) il y a 4 ans
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) il y a 5 ans
TextureBindingsManager.cs fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) il y a 4 ans
TextureCache.cs 0a24aa6af2 Allow textures to have their data partially mapped (#2629) il y a 4 ans
TextureCompatibility.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image il y a 6 ans
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) il y a 5 ans
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) il y a 5 ans
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image il y a 6 ans
TextureGroup.cs 0a24aa6af2 Allow textures to have their data partially mapped (#2629) il y a 4 ans
TextureGroupHandle.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) il y a 5 ans
TextureManager.cs b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) il y a 4 ans
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) il y a 5 ans
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image il y a 6 ans
TexturePool.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) il y a 4 ans
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) il y a 4 ans
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) il y a 4 ans
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) il y a 4 ans
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans