riperiperi 10aa11ce13 Interrupt GPU command processing when a frame's fence is reached. (#1741) 5 年之前
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Engine 10aa11ce13 Interrupt GPU command processing when a frame's fence is reached. (#1741) 5 年之前
Image 06aa8a7578 GPU - Improve Memory Allocation (#1722) 5 年之前
Memory 8a6607540e GPU: Improve unnecessary return value in Map function. (#1799) 5 年之前
Shader 6bc2733c17 salieri: Support read-only mode if archive is already opened (#1807) 5 年之前
State 461c24092a Implement Force Early Z Register (#1755) 5 年之前
Synchronization a33dc2f491 Improved Logger (#1292) 5 年之前
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 年之前
Constants.cs 788ca6a411 Initial transform feedback support (#1370) 5 年之前
GpuContext.cs 863edae328 shader cache: Fix Linux boot issues (#1709) 5 年之前
GraphicsConfig.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 年之前
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 年之前
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 年之前
Window.cs 10aa11ce13 Interrupt GPU command processing when a frame's fence is reached. (#1741) 5 年之前