| .. |
|
CodeGen
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
Decoders
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
Instructions
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
IntermediateRepresentation
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
StructuredIr
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
Translation
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
5 лет назад |
|
BufferDescriptor.cs
|
1876b346fe
Initial work
|
6 лет назад |
|
IGpuAccessor.cs
|
b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
|
5 лет назад |
|
InputTopology.cs
|
9d7a142a48
Support texture rectangle targets (non-normalized coords)
|
6 лет назад |
|
OutputTopology.cs
|
9d7a142a48
Support texture rectangle targets (non-normalized coords)
|
6 лет назад |
|
Ryujinx.Graphics.Shader.csproj
|
484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
|
5 лет назад |
|
SamplerType.cs
|
8eb773d81f
Make the shader translator more error resilient (part 2)
|
6 лет назад |
|
ShaderProgram.cs
|
b8eb6abecc
Refactor shader GPU state and memory access (#1203)
|
6 лет назад |
|
ShaderProgramInfo.cs
|
5b5239ab5b
Remove output interpolation qualifier (#1070)
|
6 лет назад |
|
ShaderStage.cs
|
1876b346fe
Initial work
|
6 лет назад |
|
TextureDescriptor.cs
|
2dcc6333f8
Fix image binding format (#1625)
|
5 лет назад |
|
TextureFormat.cs
|
03711dd7b5
Implement SULD shader instruction (#1117)
|
6 лет назад |
|
TextureUsageFlags.cs
|
484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
|
5 лет назад |