Translator.cs 12 KB

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  1. using Ryujinx.Graphics.Shader.CodeGen.Glsl;
  2. using Ryujinx.Graphics.Shader.CodeGen.Spirv;
  3. using Ryujinx.Graphics.Shader.Decoders;
  4. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  5. using Ryujinx.Graphics.Shader.StructuredIr;
  6. using Ryujinx.Graphics.Shader.Translation.Optimizations;
  7. using System;
  8. using System.Linq;
  9. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  10. namespace Ryujinx.Graphics.Shader.Translation
  11. {
  12. public static class Translator
  13. {
  14. private const int HeaderSize = 0x50;
  15. internal struct FunctionCode
  16. {
  17. public Operation[] Code { get; }
  18. public FunctionCode(Operation[] code)
  19. {
  20. Code = code;
  21. }
  22. }
  23. public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  24. {
  25. return DecodeShader(address, gpuAccessor, options);
  26. }
  27. internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
  28. {
  29. var cfgs = new ControlFlowGraph[functions.Length];
  30. var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
  31. for (int i = 0; i < functions.Length; i++)
  32. {
  33. cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
  34. if (i != 0)
  35. {
  36. frus[i] = RegisterUsage.RunPass(cfgs[i]);
  37. }
  38. }
  39. Function[] funcs = new Function[functions.Length];
  40. for (int i = 0; i < functions.Length; i++)
  41. {
  42. var cfg = cfgs[i];
  43. int inArgumentsCount = 0;
  44. int outArgumentsCount = 0;
  45. if (i != 0)
  46. {
  47. var fru = frus[i];
  48. inArgumentsCount = fru.InArguments.Length;
  49. outArgumentsCount = fru.OutArguments.Length;
  50. }
  51. if (cfg.Blocks.Length != 0)
  52. {
  53. RegisterUsage.FixupCalls(cfg.Blocks, frus);
  54. Dominance.FindDominators(cfg);
  55. Dominance.FindDominanceFrontiers(cfg.Blocks);
  56. Ssa.Rename(cfg.Blocks);
  57. Optimizer.RunPass(cfg.Blocks, config);
  58. Rewriter.RunPass(cfg.Blocks, config);
  59. }
  60. funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
  61. }
  62. var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
  63. var info = new ShaderProgramInfo(
  64. config.GetConstantBufferDescriptors(),
  65. config.GetStorageBufferDescriptors(),
  66. config.GetTextureDescriptors(),
  67. config.GetImageDescriptors(),
  68. config.Stage,
  69. config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
  70. config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
  71. config.ClipDistancesWritten,
  72. config.OmapTargets);
  73. return config.Options.TargetLanguage switch
  74. {
  75. TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
  76. TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
  77. _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
  78. };
  79. }
  80. private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
  81. {
  82. ShaderConfig config;
  83. DecodedProgram program;
  84. ulong maxEndAddress = 0;
  85. if (options.Flags.HasFlag(TranslationFlags.Compute))
  86. {
  87. config = new ShaderConfig(gpuAccessor, options);
  88. program = Decoder.Decode(config, address);
  89. }
  90. else
  91. {
  92. config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
  93. program = Decoder.Decode(config, address + HeaderSize);
  94. }
  95. foreach (DecodedFunction function in program)
  96. {
  97. foreach (Block block in function.Blocks)
  98. {
  99. if (maxEndAddress < block.EndAddress)
  100. {
  101. maxEndAddress = block.EndAddress;
  102. }
  103. }
  104. }
  105. config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
  106. return new TranslatorContext(address, program, config);
  107. }
  108. internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
  109. {
  110. initializationOperations = 0;
  111. FunctionMatch.RunPass(program);
  112. foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
  113. {
  114. program.AddFunctionAndSetId(function);
  115. }
  116. FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
  117. for (int index = 0; index < functions.Length; index++)
  118. {
  119. EmitterContext context = new EmitterContext(program, config, index != 0);
  120. if (initializeOutputs && index == 0)
  121. {
  122. EmitOutputsInitialization(context, config);
  123. initializationOperations = context.OperationsCount;
  124. }
  125. DecodedFunction function = program.GetFunctionById(index);
  126. foreach (Block block in function.Blocks)
  127. {
  128. context.CurrBlock = block;
  129. context.EnterBlock(block.Address);
  130. EmitOps(context, block);
  131. }
  132. functions[index] = new FunctionCode(context.GetOperations());
  133. }
  134. return functions;
  135. }
  136. private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
  137. {
  138. // Compute has no output attributes, and fragment is the last stage, so we
  139. // don't need to initialize outputs on those stages.
  140. if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
  141. {
  142. return;
  143. }
  144. if (config.Stage == ShaderStage.Vertex)
  145. {
  146. InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
  147. }
  148. UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
  149. while (usedAttributes != UInt128.Zero)
  150. {
  151. int index = (int)UInt128.TrailingZeroCount(usedAttributes);
  152. int vecIndex = index / 4;
  153. usedAttributes &= ~(UInt128.One << index);
  154. // We don't need to initialize passthrough attributes.
  155. if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
  156. {
  157. continue;
  158. }
  159. InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
  160. }
  161. if (context.Config.NextUsedInputAttributesPerPatch != null)
  162. {
  163. foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
  164. {
  165. InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
  166. }
  167. }
  168. if (config.NextUsesFixedFuncAttributes)
  169. {
  170. for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
  171. {
  172. int index = config.GetFreeUserAttribute(isOutput: true, i);
  173. if (index < 0)
  174. {
  175. break;
  176. }
  177. InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
  178. config.SetOutputUserAttributeFixedFunc(index);
  179. }
  180. }
  181. }
  182. private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
  183. {
  184. for (int c = 0; c < 4; c++)
  185. {
  186. int attrOffset = baseAttr + c * 4;
  187. InitializeOutputComponent(context, attrOffset, perPatch);
  188. }
  189. }
  190. private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
  191. {
  192. int c = (attrOffset >> 2) & 3;
  193. context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
  194. }
  195. private static void EmitOps(EmitterContext context, Block block)
  196. {
  197. for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
  198. {
  199. InstOp op = block.OpCodes[opIndex];
  200. if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
  201. {
  202. string instName;
  203. if (op.Emitter != null)
  204. {
  205. instName = op.Name.ToString();
  206. }
  207. else
  208. {
  209. instName = "???";
  210. context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
  211. }
  212. string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
  213. context.Add(new CommentNode(dbgComment));
  214. }
  215. InstConditional opConditional = new InstConditional(op.RawOpCode);
  216. bool noPred = op.Props.HasFlag(InstProps.NoPred);
  217. if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
  218. {
  219. continue;
  220. }
  221. Operand predSkipLbl = null;
  222. if (Decoder.IsPopBranch(op.Name))
  223. {
  224. // If the instruction is a SYNC or BRK instruction with only one
  225. // possible target address, then the instruction is basically
  226. // just a simple branch, we can generate code similar to branch
  227. // instructions, with the condition check on the branch itself.
  228. noPred = block.SyncTargets.Count <= 1;
  229. }
  230. else if (op.Name == InstName.Bra)
  231. {
  232. noPred = true;
  233. }
  234. if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
  235. {
  236. Operand label;
  237. if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
  238. {
  239. label = context.GetLabel(block.Successors[0].Address);
  240. }
  241. else
  242. {
  243. label = Label();
  244. predSkipLbl = label;
  245. }
  246. Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
  247. if (opConditional.PredInv)
  248. {
  249. context.BranchIfTrue(label, pred);
  250. }
  251. else
  252. {
  253. context.BranchIfFalse(label, pred);
  254. }
  255. }
  256. context.CurrOp = op;
  257. op.Emitter?.Invoke(context);
  258. if (predSkipLbl != null)
  259. {
  260. context.MarkLabel(predSkipLbl);
  261. }
  262. }
  263. }
  264. }
  265. }