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- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using Ryujinx.Graphics.Shader.CodeGen.Spirv;
- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.StructuredIr;
- using Ryujinx.Graphics.Shader.Translation.Optimizations;
- using System;
- using System.Linq;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- public static class Translator
- {
- private const int HeaderSize = 0x50;
- internal struct FunctionCode
- {
- public Operation[] Code { get; }
- public FunctionCode(Operation[] code)
- {
- Code = code;
- }
- }
- public static TranslatorContext CreateContext(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
- {
- return DecodeShader(address, gpuAccessor, options);
- }
- internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config)
- {
- var cfgs = new ControlFlowGraph[functions.Length];
- var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
- for (int i = 0; i < functions.Length; i++)
- {
- cfgs[i] = ControlFlowGraph.Create(functions[i].Code);
- if (i != 0)
- {
- frus[i] = RegisterUsage.RunPass(cfgs[i]);
- }
- }
- Function[] funcs = new Function[functions.Length];
- for (int i = 0; i < functions.Length; i++)
- {
- var cfg = cfgs[i];
- int inArgumentsCount = 0;
- int outArgumentsCount = 0;
- if (i != 0)
- {
- var fru = frus[i];
- inArgumentsCount = fru.InArguments.Length;
- outArgumentsCount = fru.OutArguments.Length;
- }
- if (cfg.Blocks.Length != 0)
- {
- RegisterUsage.FixupCalls(cfg.Blocks, frus);
- Dominance.FindDominators(cfg);
- Dominance.FindDominanceFrontiers(cfg.Blocks);
- Ssa.Rename(cfg.Blocks);
- Optimizer.RunPass(cfg.Blocks, config);
- Rewriter.RunPass(cfg.Blocks, config);
- }
- funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
- }
- var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
- var info = new ShaderProgramInfo(
- config.GetConstantBufferDescriptors(),
- config.GetStorageBufferDescriptors(),
- config.GetTextureDescriptors(),
- config.GetImageDescriptors(),
- config.Stage,
- config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
- config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
- config.ClipDistancesWritten,
- config.OmapTargets);
- return config.Options.TargetLanguage switch
- {
- TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
- TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
- };
- }
- private static TranslatorContext DecodeShader(ulong address, IGpuAccessor gpuAccessor, TranslationOptions options)
- {
- ShaderConfig config;
- DecodedProgram program;
- ulong maxEndAddress = 0;
- if (options.Flags.HasFlag(TranslationFlags.Compute))
- {
- config = new ShaderConfig(gpuAccessor, options);
- program = Decoder.Decode(config, address);
- }
- else
- {
- config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options);
- program = Decoder.Decode(config, address + HeaderSize);
- }
- foreach (DecodedFunction function in program)
- {
- foreach (Block block in function.Blocks)
- {
- if (maxEndAddress < block.EndAddress)
- {
- maxEndAddress = block.EndAddress;
- }
- }
- }
- config.SizeAdd((int)maxEndAddress + (options.Flags.HasFlag(TranslationFlags.Compute) ? 0 : HeaderSize));
- return new TranslatorContext(address, program, config);
- }
- internal static FunctionCode[] EmitShader(DecodedProgram program, ShaderConfig config, bool initializeOutputs, out int initializationOperations)
- {
- initializationOperations = 0;
- FunctionMatch.RunPass(program);
- foreach (DecodedFunction function in program.OrderBy(x => x.Address).Where(x => !x.IsCompilerGenerated))
- {
- program.AddFunctionAndSetId(function);
- }
- FunctionCode[] functions = new FunctionCode[program.FunctionsWithIdCount];
- for (int index = 0; index < functions.Length; index++)
- {
- EmitterContext context = new EmitterContext(program, config, index != 0);
- if (initializeOutputs && index == 0)
- {
- EmitOutputsInitialization(context, config);
- initializationOperations = context.OperationsCount;
- }
- DecodedFunction function = program.GetFunctionById(index);
- foreach (Block block in function.Blocks)
- {
- context.CurrBlock = block;
- context.EnterBlock(block.Address);
- EmitOps(context, block);
- }
- functions[index] = new FunctionCode(context.GetOperations());
- }
- return functions;
- }
- private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config)
- {
- // Compute has no output attributes, and fragment is the last stage, so we
- // don't need to initialize outputs on those stages.
- if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment)
- {
- return;
- }
- if (config.Stage == ShaderStage.Vertex)
- {
- InitializeOutput(context, AttributeConsts.PositionX, perPatch: false);
- }
- UInt128 usedAttributes = context.Config.NextInputAttributesComponents;
- while (usedAttributes != UInt128.Zero)
- {
- int index = (int)UInt128.TrailingZeroCount(usedAttributes);
- int vecIndex = index / 4;
- usedAttributes &= ~(UInt128.One << index);
- // We don't need to initialize passthrough attributes.
- if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0)
- {
- continue;
- }
- InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
- }
- if (context.Config.NextUsedInputAttributesPerPatch != null)
- {
- foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
- {
- InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
- }
- }
- if (config.NextUsesFixedFuncAttributes)
- {
- for (int i = 0; i < 4 + AttributeConsts.TexCoordCount; i++)
- {
- int index = config.GetFreeUserAttribute(isOutput: true, i);
- if (index < 0)
- {
- break;
- }
- InitializeOutput(context, AttributeConsts.UserAttributeBase + index * 16, perPatch: false);
- config.SetOutputUserAttributeFixedFunc(index);
- }
- }
- }
- private static void InitializeOutput(EmitterContext context, int baseAttr, bool perPatch)
- {
- for (int c = 0; c < 4; c++)
- {
- int attrOffset = baseAttr + c * 4;
- InitializeOutputComponent(context, attrOffset, perPatch);
- }
- }
- private static void InitializeOutputComponent(EmitterContext context, int attrOffset, bool perPatch)
- {
- int c = (attrOffset >> 2) & 3;
- context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
- }
- private static void EmitOps(EmitterContext context, Block block)
- {
- for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++)
- {
- InstOp op = block.OpCodes[opIndex];
- if (context.Config.Options.Flags.HasFlag(TranslationFlags.DebugMode))
- {
- string instName;
- if (op.Emitter != null)
- {
- instName = op.Name.ToString();
- }
- else
- {
- instName = "???";
- context.Config.GpuAccessor.Log($"Invalid instruction at 0x{op.Address:X6} (0x{op.RawOpCode:X16}).");
- }
- string dbgComment = $"0x{op.Address:X6}: 0x{op.RawOpCode:X16} {instName}";
- context.Add(new CommentNode(dbgComment));
- }
- InstConditional opConditional = new InstConditional(op.RawOpCode);
- bool noPred = op.Props.HasFlag(InstProps.NoPred);
- if (!noPred && opConditional.Pred == RegisterConsts.PredicateTrueIndex && opConditional.PredInv)
- {
- continue;
- }
- Operand predSkipLbl = null;
- if (Decoder.IsPopBranch(op.Name))
- {
- // If the instruction is a SYNC or BRK instruction with only one
- // possible target address, then the instruction is basically
- // just a simple branch, we can generate code similar to branch
- // instructions, with the condition check on the branch itself.
- noPred = block.SyncTargets.Count <= 1;
- }
- else if (op.Name == InstName.Bra)
- {
- noPred = true;
- }
- if (!(opConditional.Pred == RegisterConsts.PredicateTrueIndex || noPred))
- {
- Operand label;
- if (opIndex == block.OpCodes.Count - 1 && block.HasNext())
- {
- label = context.GetLabel(block.Successors[0].Address);
- }
- else
- {
- label = Label();
- predSkipLbl = label;
- }
- Operand pred = Register(opConditional.Pred, RegisterType.Predicate);
- if (opConditional.PredInv)
- {
- context.BranchIfTrue(label, pred);
- }
- else
- {
- context.BranchIfFalse(label, pred);
- }
- }
- context.CurrOp = op;
- op.Emitter?.Invoke(context);
- if (predSkipLbl != null)
- {
- context.MarkLabel(predSkipLbl);
- }
- }
- }
- }
- }
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