| .. |
|
Astc
|
86412ed30a
Supper 2D array ASTC compressed texture formats decoding (#1593)
|
5 years ago |
|
BCnDecoder.cs
|
934a78005e
Simplify logic for bindless texture handling (#1667)
|
5 years ago |
|
BlockLinearConstants.cs
|
1876b346fe
Initial work
|
6 years ago |
|
BlockLinearLayout.cs
|
76e5af967a
Fix buffer to 3D texture copy (#1354)
|
5 years ago |
|
Bpp12Pixel.cs
|
bea1fc2e8d
Optimize texture format conversion, and MethodCopyBuffer (#1274)
|
5 years ago |
|
LayoutConverter.cs
|
4d02a2d2c0
New NVDEC and VIC implementation (#1384)
|
5 years ago |
|
OffsetCalculator.cs
|
4d02a2d2c0
New NVDEC and VIC implementation (#1384)
|
5 years ago |
|
Ryujinx.Graphics.Texture.csproj
|
aa129fdbdf
infra: Migrate to .NET 5 (#1694)
|
5 years ago |
|
Size.cs
|
1876b346fe
Initial work
|
6 years ago |
|
SizeCalculator.cs
|
3bad321d2b
Fix mipmap base level being ignored for sampled textures and images (#1911)
|
5 years ago |
|
SizeInfo.cs
|
c4f56c5704
Support for resources on non-contiguous GPU memory regions (#1905)
|
5 years ago |