بدون توضیح

gdkchan c465d771dd Enable multithreaded VP9 decoding (#2009) 5 سال پیش
.github 30c7b77118 Github Actions: Workaround windows-latest restore failures (#1957) 5 سال پیش
ARMeilleure 40797a1283 Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971) 5 سال پیش
Ryujinx 172ec326e5 Update Joy-Con images 2 (#2004) 5 سال پیش
Ryujinx.Audio 7b66cb0d90 audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746) 5 سال پیش
Ryujinx.Audio.Renderer 73118dcb98 amadeus: Update copyright year 5 سال پیش
Ryujinx.Common 94f93727cf Load default config when an invalid config is found (#1008) 5 سال پیش
Ryujinx.Cpu a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 سال پیش
Ryujinx.Graphics.Device aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Graphics.GAL 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 سال پیش
Ryujinx.Graphics.Gpu 4047477866 Simplify handling of shader vertex A (#1999) 5 سال پیش
Ryujinx.Graphics.Host1x aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Graphics.Nvdec aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Graphics.Nvdec.H264 aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Graphics.Nvdec.Vp9 c465d771dd Enable multithreaded VP9 decoding (#2009) 5 سال پیش
Ryujinx.Graphics.OpenGL 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) 5 سال پیش
Ryujinx.Graphics.Shader 4047477866 Simplify handling of shader vertex A (#1999) 5 سال پیش
Ryujinx.Graphics.Texture c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) 5 سال پیش
Ryujinx.Graphics.Vic aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Graphics.Video aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.HLE f16d7f91f1 Improve inline keyboard compatibility (#1959) 5 سال پیش
Ryujinx.Memory 734747ae58 Reduce temporary copy/fill buffer size (#1926) 5 سال پیش
Ryujinx.Memory.Tests a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 سال پیش
Ryujinx.ShaderTools aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
Ryujinx.Tests c3e0c41da3 CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with Tests. (#1894) 5 سال پیش
Ryujinx.Tests.Unicorn aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
.editorconfig 9be4e4c766 Adding .editorconfig so code style can be consistent and localized (#1131) 6 سال پیش
.gitattributes b7e1d9930d aloha 8 سال پیش
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) 7 سال پیش
LICENSE.txt 306eeead06 Update license (#788) 6 سال پیش
README.md 72e94bb089 Update README.md to reflect new features/changes in the emulator (#1869) 5 سال پیش
Ryujinx.sln 11a7c99764 Support 3D BC4 and BC5 compressed textures (#1655) 5 سال پیش
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) 6 سال پیش
appveyor.yml aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 سال پیش
global.json e28a924501 Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008) 5 سال پیش

README.md

Ryujinx

An experimental Switch emulator written in C#

As of January 2021, Ryujinx has been tested on over 3,000 commercial titles: ~2,300 boot past menus and into gameplay, with approximately 1,350 of those being considered playable. See the compatibility list here.

Usage

To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.

See our Setup & Configuration Guide on how to set up the emulator.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself you will need to:

Step one: Install the X64 version of .NET 5.0 (or higher) SDK.

Step two (choose one):
(Variant one)

After the installation of the .NET SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.

(Variant two):

Download the ZIP Tarball. Then extract it to a directory of your choice.

Step three:

Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
Run dotnet build -c Release inside the Ryujinx project folder to build Ryujinx binaries.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and libsoundio as the fallback.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is now enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.4 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and most controllers. Controller support varies by operating system, as outlined below.
Windows: Xinput-compatible controllers are supported natively; other controllers can be supported with the help of Xinput wrappers such as x360ce.
Linux: most modern controllers are supported.
In either case, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs and exefs) are also supported and the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there!

Help

If you are having problems launching homebrew or a particular game marked status-playable or status-ingame in our compatibility list, you can contact us through our Discord server. We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the #support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.

License

This software is licensed under the terms of the MIT license. The Ryujinx.Audio.Renderer project is licensed under the terms of the LGPLv3 license. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.