BaronKiko 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556) пре 7 година
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OpenGL 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556) пре 7 година
Shader 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) пре 7 година
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) пре 8 година
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) пре 7 година
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) пре 7 година
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalCullFace.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalImageFormat.cs b4d91402c6 Some improvements for nvnflinger (#555) пре 7 година
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalPipelineState.cs 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556) пре 7 година
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) пре 7 година
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection пре 8 година
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalVertexAttrib.cs 00579927e4 Better process implementation (#491) пре 7 година
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) пре 7 година
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) пре 7 година
IGalConstBuffer.cs 00579927e4 Better process implementation (#491) пре 7 година
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time пре 8 година
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) пре 7 година
IGalRasterizer.cs 00579927e4 Better process implementation (#491) пре 7 година
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) пре 7 година
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) пре 7 година
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) пре 7 година
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) пре 7 година
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) пре 7 година
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година