gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
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Engine 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
Image 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
Memory 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
Shader 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 лет назад
Synchronization a33dc2f491 Improved Logger (#1292) 5 лет назад
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 лет назад
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
GpuContext.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 5 лет назад
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 лет назад
Window.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 лет назад