gdkchan 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) пре 3 година
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Engine bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) пре 3 година
Image 88a8d1e567 Fix disposed textures being updated on TextureBindingsManager (#3750) пре 3 година
Memory 951700fdd8 Removed unused usings. (#3593) пре 3 година
Shader 5fdc46ac7f Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) пре 3 година
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) пре 4 година
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
Constants.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) пре 3 година
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) пре 3 година
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) пре 3 година
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) пре 3 година
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) пре 3 година