gdkchan 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 年之前
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BindlessElimination.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 年之前
BindlessToIndexed.cs 9e4f668f6c Update bindless to indexed conversion code pattern match (#938) 6 年之前
BranchElimination.cs 1876b346fe Initial work 6 年之前
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 年之前
GlobalToStorage.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 年之前
HalfConversion.cs 1876b346fe Initial work 6 年之前
Optimizer.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 年之前
Simplification.cs 1876b346fe Initial work 6 年之前