gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) пре 5 година
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Engine 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
Image 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) пре 5 година
Memory 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) пре 5 година
Shader b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) пре 5 година
State df820a72de Implement clear buffer (fast path) (#1902) пре 5 година
Synchronization a33dc2f491 Improved Logger (#1292) пре 5 година
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) пре 6 година
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) пре 5 година
GpuContext.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) пре 5 година
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) пре 5 година
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu пре 6 година
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) пре 5 година
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) пре 6 година
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) пре 5 година