gdkchan b02719cf41 Flush UBO updates more frequently (#2407) 4 年之前
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Engine b02719cf41 Flush UBO updates more frequently (#2407) 4 年之前
Image 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 年之前
Memory 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 年之前
Shader 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 年之前
State 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 年之前
Synchronization a33dc2f491 Improved Logger (#1292) 5 年之前
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 年之前
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 年之前
GpuChannel.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 年之前
GpuContext.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 年之前
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 5 年之前
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 年之前
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 年之前
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 年之前
Window.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 年之前