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Optimizations
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ede26556f2
Traverse PhiNodes for Bindless Elimination (#2089)
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5 anni fa |
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AttributeConsts.cs
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5264d55b39
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
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5 anni fa |
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ControlFlowGraph.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 anni fa |
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Dominance.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 anni fa |
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EmitterContext.cs
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4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
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5 anni fa |
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EmitterContextInsts.cs
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4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
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5 anni fa |
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FeatureFlags.cs
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aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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5 anni fa |
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GlobalMemory.cs
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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6 anni fa |
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RegisterUsage.cs
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 anni fa |
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Rewriter.cs
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934a78005e
Simplify logic for bindless texture handling (#1667)
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5 anni fa |
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ShaderConfig.cs
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f93089a64f
Implement geometry shader passthrough (#1961)
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5 anni fa |
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ShaderHeader.cs
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f93089a64f
Implement geometry shader passthrough (#1961)
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5 anni fa |
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Ssa.cs
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053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
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5 anni fa |
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TranslationCounts.cs
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 anni fa |
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TranslationFlags.cs
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991784868f
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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5 anni fa |
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Translator.cs
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aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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5 anni fa |
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TranslatorContext.cs
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aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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5 anni fa |