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- using System;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- /// <summary>
- /// Features used by the shader that are important for the code generator to know in advance.
- /// These typically change the declarations in the shader header.
- /// </summary>
- [Flags]
- public enum FeatureFlags
- {
- None = 0,
- // Affected by resolution scaling.
- FragCoordXY = 1 << 1,
- IntegerSampling = 1 << 0,
- Bindless = 1 << 2,
- }
- }
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