Нет описания

Andrey Sukharev ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
.github 8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 3 лет назад
ARMeilleure ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Audio 41bba5310a Audren: Implement polyphase upsampler (#4256) 3 лет назад
Ryujinx.Audio.Backends.OpenAL 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 лет назад
Ryujinx.Audio.Backends.SDL2 456fc04007 Better SDL2 Audio Init Error Logging (#3967) 3 лет назад
Ryujinx.Audio.Backends.SoundIo 403e67d983 audio: Rewrite SoundIo bindings (#4088) 3 лет назад
Ryujinx.Ava ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Common ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Cpu 410be95ab6 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 3 лет назад
Ryujinx.Graphics.Device edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 лет назад
Ryujinx.Graphics.GAL 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 лет назад
Ryujinx.Graphics.Gpu 86fd0643c2 Implement support for page sizes > 4KB (#4252) 3 лет назад
Ryujinx.Graphics.Host1x 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 лет назад
Ryujinx.Graphics.Nvdec 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 лет назад
Ryujinx.Graphics.Nvdec.FFmpeg 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) 3 лет назад
Ryujinx.Graphics.Nvdec.Vp9 c1372ed775 Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 3 лет назад
Ryujinx.Graphics.OpenGL 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) 3 лет назад
Ryujinx.Graphics.Shader ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Graphics.Texture 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) 3 лет назад
Ryujinx.Graphics.Vic 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 лет назад
Ryujinx.Graphics.Video 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
Ryujinx.Graphics.Vulkan 065c4e520d Specify image view usage flags on Vulkan (#4283) 3 лет назад
Ryujinx.HLE ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Headless.SDL2 8071c8c8c0 Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266) 3 лет назад
Ryujinx.Horizon 4d2c8e2a44 Prepo: Fix SaveSystemReport* IPC definitions (#4278) 3 лет назад
Ryujinx.Horizon.Common 6f60e102a2 HIPC: Fix reply possibly also receiving one request (#4232) 3 лет назад
Ryujinx.Horizon.Generators ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Horizon.Kernel.Generators ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 3 лет назад
Ryujinx.Input 51b3953cfc [Headless] Add missing arguments & Fix typos (#4193) 3 лет назад
Ryujinx.Input.SDL2 c6d05301aa infra: Migrate to .NET 7 (#3795) 3 лет назад
Ryujinx.Memory 86fd0643c2 Implement support for page sizes > 4KB (#4252) 3 лет назад
Ryujinx.Memory.Tests 86fd0643c2 Implement support for page sizes > 4KB (#4252) 3 лет назад
Ryujinx.SDL2.Common cbaa845f5d Include a start.sh file with correct launch options (#4013) 3 лет назад
Ryujinx.ShaderTools 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 лет назад
Ryujinx.Tests 86fd0643c2 Implement support for page sizes > 4KB (#4252) 3 лет назад
Ryujinx.Tests.Unicorn 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) 3 лет назад
Ryujinx.Ui.Common cff9046fc7 ConfigurationState: Default to Vulkan on macOS (#4299) 3 лет назад
Ryujinx.Ui.LocaleGenerator e876c43ce9 Misc; Remove duplicated entries and clean locale csproj (#4209) 3 лет назад
Spv.Generator c6d05301aa infra: Migrate to .NET 7 (#3795) 3 лет назад
distribution d16288a2a8 Set LSApplicationCategoryType to games (#4257) 3 лет назад
.editorconfig 4da44e09cb Make structs readonly when applicable (#4002) 3 лет назад
.gitattributes 7210c17c5e misc: Enforce LF (#4253) 3 лет назад
.gitignore 3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182) 3 лет назад
Directory.Packages.props 7f27aabbd0 chore: Update Ryujinx.SDL2-CS to 2.26.1 (#4199) 3 лет назад
LICENSE.txt 306eeead06 Update license (#788) 6 лет назад
README.md 73a42c85c4 Add crowdin badge and information in readme (#3990) 3 лет назад
Ryujinx.sln d6b86a6629 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 3 лет назад
Ryujinx.sln.DotSettings 80a879cb44 Fix SpirV parse failure (#3597) 3 лет назад
crowdin.yml 39ba11054b Update Crowdin configuration file 3 лет назад
global.json c6d05301aa infra: Migrate to .NET 7 (#3795) 3 лет назад
nuget.config 3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182) 3 лет назад

README.md


Ryujinx
Ryujinx
(REE-YOU-JINX)

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the MIT license.

Discord

Compatibility

As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable. You can check out the compatibility list here. Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!

Usage

To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.

See our Setup & Configuration Guide on how to set up the emulator.

For our Local Wireless and LAN builds, see our Multiplayer: Local Play/Local Wireless Guide .

Avalonia UI comes with translations for various languages. See Crowdin for more information.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

If you want to see details on updates to the emulator, you can visit our Changelog.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself, follow these steps:

Step 1

Install the X64 version of .NET 7.0 (or higher) SDK.

Step 2

Either use git clone https://github.com/Ryujinx/Ryujinx on the command line to clone the repository or use Code --> Download zip button to get the files.

Step 3

To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting Open command window here. Then type the following command: dotnet build -c Release -o build the built files will be found in the newly created build directory.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our Discord server. You may also review our FAQ.

Donations

If you'd like to support the project financially, Ryujinx has an active Patreon campaign.

<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">

All developers working on the project do so in their free time, but the project has several expenses:

  • Hackable Nintendo Switch consoles to reverse-engineer the hardware
  • Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
  • Licenses for various software development tools (e.g. Jetbrains, IDA)
  • Web hosting and infrastructure maintenance (e.g. LDN servers)

All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.

License

This software is licensed under the terms of the MIT license.


This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.