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gdkchan ab4867505e Implement GPU scissors (#1058) 6 anni fa
.github 17b2be7174 Also use Github Actions as a CI" (#847) 6 anni fa
ARMeilleure f695a215ad Add Fast Paths for Crypto instructions (A32/A64) (#1026) 6 anni fa
Ryujinx 0dd38028cb Make Device Location Name configuration (custom TZ) (#1031) 6 anni fa
Ryujinx.Audio 3aa3c4261a Add inbuilt Opengl renderer to window (#922) 6 anni fa
Ryujinx.Common 0dd38028cb Make Device Location Name configuration (custom TZ) (#1031) 6 anni fa
Ryujinx.Debugger d0960e75aa Fix the item name cannot be displayed in profiler view. (#1021) 6 anni fa
Ryujinx.Graphics.GAL ab4867505e Implement GPU scissors (#1058) 6 anni fa
Ryujinx.Graphics.Gpu ab4867505e Implement GPU scissors (#1058) 6 anni fa
Ryujinx.Graphics.Nvdec 80707f9311 Add runtime identifiers to new projects 6 anni fa
Ryujinx.Graphics.OpenGL ab4867505e Implement GPU scissors (#1058) 6 anni fa
Ryujinx.Graphics.Shader 06bf25521f Implement NOP and stub DEPBAR shader instructions (#1041) 6 anni fa
Ryujinx.Graphics.Texture 80707f9311 Add runtime identifiers to new projects 6 anni fa
Ryujinx.HLE 0dd38028cb Make Device Location Name configuration (custom TZ) (#1031) 6 anni fa
Ryujinx.LLE f2b9a9c2b0 Render Profiler in GUI (#854) 6 anni fa
Ryujinx.ShaderTools f2b9a9c2b0 Render Profiler in GUI (#854) 6 anni fa
Ryujinx.Tests 1de16f7653 Add Fcvtas_S/V & Fcvtau_S/V. (#1018) 6 anni fa
Ryujinx.Tests.Unicorn fb0939f9b6 Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954) 6 anni fa
.gitattributes b7e1d9930d aloha 8 anni fa
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) 7 anni fa
.travis.yml 1bfe6a9c22 Add some tests (#18) 8 anni fa
CONFIG.md 1ba58e9942 Use the Joystick interface for game controller input. (#737) 6 anni fa
KEYS.md 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 6 anni fa
LICENSE.txt 306eeead06 Update license (#788) 6 anni fa
README.md 1661ce99ca Update path for system archives in README (#870) 6 anni fa
Ryujinx.sln 3aa3c4261a Add inbuilt Opengl renderer to window (#922) 6 anni fa
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) 6 anni fa
appveyor.yml 8d83878f67 Improve build identification (#927) 6 anni fa

README.md

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.0 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the Ryujinx folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • System Titles

Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to Ryujinx/bis/system.

  • Executables

Ryujinx is able to run both official games and homebrew.

Homebrew is available on many websites, such as the Switch Appstore.

A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.