gdkchan 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) há 4 anos atrás
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AutoDeleteCache.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) há 5 anos atrás
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) há 4 anos atrás
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) há 5 anos atrás
Pool.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) há 4 anos atrás
ReductionFilter.cs 92703af555 Address PR feedback há 6 anos atrás
Sampler.cs bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) há 4 anos atrás
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) há 5 anos atrás
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image há 6 anos atrás
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image há 6 anos atrás
SamplerPool.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) há 4 anos atrás
Texture.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) há 4 anos atrás
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) há 5 anos atrás
TextureBindingsManager.cs fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) há 4 anos atrás
TextureCache.cs 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) há 4 anos atrás
TextureCompatibility.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) há 4 anos atrás
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image há 6 anos atrás
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) há 5 anos atrás
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) há 5 anos atrás
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image há 6 anos atrás
TextureGroup.cs 0a24aa6af2 Allow textures to have their data partially mapped (#2629) há 4 anos atrás
TextureGroupHandle.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) há 5 anos atrás
TextureManager.cs b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) há 4 anos atrás
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) há 5 anos atrás
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image há 6 anos atrás
TexturePool.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) há 4 anos atrás
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) há 4 anos atrás
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) há 4 anos atrás
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) há 4 anos atrás
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) há 4 anos atrás
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás