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Compute.cs
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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%!s(int64=5) %!d(string=hai) anos |
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ComputeQmd.cs
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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%!s(int64=6) %!d(string=hai) anos |
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Inline2Memory.cs
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dbeb50684d
Support inline index buffer data (#1351)
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%!s(int64=5) %!d(string=hai) anos |
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MethodClear.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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%!s(int64=5) %!d(string=hai) anos |
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MethodConditionalRendering.cs
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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%!s(int64=5) %!d(string=hai) anos |
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MethodCopyBuffer.cs
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76e5af967a
Fix buffer to 3D texture copy (#1354)
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%!s(int64=5) %!d(string=hai) anos |
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MethodCopyTexture.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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%!s(int64=5) %!d(string=hai) anos |
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MethodDraw.cs
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dbeb50684d
Support inline index buffer data (#1351)
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%!s(int64=5) %!d(string=hai) anos |
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MethodFifo.cs
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44d7fcff39
Implement FIFO semaphore (#1286)
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%!s(int64=5) %!d(string=hai) anos |
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MethodFirmware.cs
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532ccf929a
Ignore exit flag on branch delay slot (#899)
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%!s(int64=6) %!d(string=hai) anos |
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MethodIncrementSyncpoint.cs
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cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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%!s(int64=6) %!d(string=hai) anos |
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MethodReport.cs
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788ca6a411
Initial transform feedback support (#1370)
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%!s(int64=5) %!d(string=hai) anos |
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MethodResetCounter.cs
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a11f6f5235
Fix some spelling mistakes
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%!s(int64=6) %!d(string=hai) anos |
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MethodUniformBufferBind.cs
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4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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%!s(int64=6) %!d(string=hai) anos |
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MethodUniformBufferUpdate.cs
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4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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%!s(int64=6) %!d(string=hai) anos |
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Methods.cs
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723ae240dc
GL: Implement more Point parameters (#1399)
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%!s(int64=5) %!d(string=hai) anos |