gdkchan 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) 4 лет назад
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Compute d512ce122c Initial tessellation shader support (#2534) 4 лет назад
Dma 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) 4 лет назад
GPFifo c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) 4 лет назад
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) 4 лет назад
MME 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) 4 лет назад
Threed b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 лет назад
Twod 0bce4a074a Don't force scaling on 2D copy sources (#2701) 4 лет назад
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 лет назад