gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 年 前
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Engine 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) 4 年 前
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 年 前
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 年 前
Shader 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 年 前
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 年 前
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 年 前
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 年 前
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 年 前
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) 4 年 前
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 年 前
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 年 前
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) 4 年 前