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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetTextureCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetTexture;
- private int _binding;
- private TableRef<ITexture> _texture;
- public void Set(int binding, TableRef<ITexture> texture)
- {
- _binding = binding;
- _texture = texture;
- }
- public static void Run(ref SetTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.SetTexture(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
- }
- }
- }
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