gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anni fa
..
Multithreading 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anni fa
AddressMode.cs 654e617fe7 Some code cleanup 6 anni fa
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 anni fa
BlendFactor.cs 654e617fe7 Some code cleanup 6 anni fa
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 anni fa
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 anni fa
Capabilities.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 anni fa
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 anni fa
CompareMode.cs 654e617fe7 Some code cleanup 6 anni fa
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 anni fa
CounterType.cs 1876b346fe Initial work 6 anni fa
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 anni fa
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 anni fa
DepthStencilState.cs 654e617fe7 Some code cleanup 6 anni fa
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 anni fa
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 anni fa
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 anni fa
Face.cs 1876b346fe Initial work 6 anni fa
Format.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 anni fa
FrontFace.cs 1876b346fe Initial work 6 anni fa
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
IPipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 anni fa
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anni fa
IRenderer.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anni fa
ISampler.cs 1876b346fe Initial work 6 anni fa
IShader.cs 1876b346fe Initial work 6 anni fa
ITexture.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 anni fa
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 anni fa
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 anni fa
IndexType.cs 1876b346fe Initial work 6 anni fa
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 anni fa
MagFilter.cs 654e617fe7 Some code cleanup 6 anni fa
MinFilter.cs 654e617fe7 Some code cleanup 6 anni fa
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 anni fa
PolygonModeMask.cs 1876b346fe Initial work 6 anni fa
PrimitiveTopology.cs 1876b346fe Initial work 6 anni fa
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 anni fa
RectangleF.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 anni fa
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 anni fa
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 anni fa
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 anni fa
ShaderInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 anni fa
StencilOp.cs 654e617fe7 Some code cleanup 6 anni fa
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 anni fa
SupportBufferUpdater.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 anni fa
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 anni fa
Target.cs 654e617fe7 Some code cleanup 6 anni fa
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 anni fa
TextureReleaseCallback.cs 1876b346fe Initial work 6 anni fa
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 anni fa
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 anni fa
Viewport.cs 1876b346fe Initial work 6 anni fa
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa