CreateBufferCommand.cs 748 B

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  1. using Ryujinx.Graphics.GAL.Multithreading.Resources;
  2. using Ryujinx.Graphics.Shader;
  3. namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
  4. {
  5. struct CreateBufferCommand : IGALCommand
  6. {
  7. public CommandType CommandType => CommandType.CreateBuffer;
  8. private BufferHandle _threadedHandle;
  9. private int _size;
  10. public void Set(BufferHandle threadedHandle, int size)
  11. {
  12. _threadedHandle = threadedHandle;
  13. _size = size;
  14. }
  15. public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
  16. {
  17. threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
  18. }
  19. }
  20. }