DmaClass.cs 18 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Device;
  3. using Ryujinx.Graphics.Gpu.Engine.Threed;
  4. using Ryujinx.Graphics.Gpu.Memory;
  5. using Ryujinx.Graphics.Texture;
  6. using System;
  7. using System.Collections.Generic;
  8. using System.Runtime.CompilerServices;
  9. using System.Runtime.Intrinsics;
  10. namespace Ryujinx.Graphics.Gpu.Engine.Dma
  11. {
  12. /// <summary>
  13. /// Represents a DMA copy engine class.
  14. /// </summary>
  15. class DmaClass : IDeviceState
  16. {
  17. private readonly GpuContext _context;
  18. private readonly GpuChannel _channel;
  19. private readonly ThreedClass _3dEngine;
  20. private readonly DeviceState<DmaClassState> _state;
  21. /// <summary>
  22. /// Copy flags passed on DMA launch.
  23. /// </summary>
  24. [Flags]
  25. private enum CopyFlags
  26. {
  27. SrcLinear = 1 << 7,
  28. DstLinear = 1 << 8,
  29. MultiLineEnable = 1 << 9,
  30. RemapEnable = 1 << 10
  31. }
  32. /// <summary>
  33. /// Creates a new instance of the DMA copy engine class.
  34. /// </summary>
  35. /// <param name="context">GPU context</param>
  36. /// <param name="channel">GPU channel</param>
  37. /// <param name="threedEngine">3D engine</param>
  38. public DmaClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
  39. {
  40. _context = context;
  41. _channel = channel;
  42. _3dEngine = threedEngine;
  43. _state = new DeviceState<DmaClassState>(new Dictionary<string, RwCallback>
  44. {
  45. { nameof(DmaClassState.LaunchDma), new RwCallback(LaunchDma, null) }
  46. });
  47. }
  48. /// <summary>
  49. /// Reads data from the class registers.
  50. /// </summary>
  51. /// <param name="offset">Register byte offset</param>
  52. /// <returns>Data at the specified offset</returns>
  53. public int Read(int offset) => _state.Read(offset);
  54. /// <summary>
  55. /// Writes data to the class registers.
  56. /// </summary>
  57. /// <param name="offset">Register byte offset</param>
  58. /// <param name="data">Data to be written</param>
  59. public void Write(int offset, int data) => _state.Write(offset, data);
  60. /// <summary>
  61. /// Determine if a buffer-to-texture region covers the entirety of a texture.
  62. /// </summary>
  63. /// <param name="tex">Texture to compare</param>
  64. /// <param name="linear">True if the texture is linear, false if block linear</param>
  65. /// <param name="bpp">Texture bytes per pixel</param>
  66. /// <param name="stride">Texture stride</param>
  67. /// <param name="xCount">Number of pixels to be copied</param>
  68. /// <param name="yCount">Number of lines to be copied</param>
  69. /// <returns></returns>
  70. private static bool IsTextureCopyComplete(DmaTexture tex, bool linear, int bpp, int stride, int xCount, int yCount)
  71. {
  72. if (linear)
  73. {
  74. // If the stride is negative, the texture has to be flipped, so
  75. // the fast copy is not trivial, use the slow path.
  76. if (stride <= 0)
  77. {
  78. return false;
  79. }
  80. int alignWidth = Constants.StrideAlignment / bpp;
  81. return stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
  82. }
  83. else
  84. {
  85. int alignWidth = Constants.GobAlignment / bpp;
  86. return tex.RegionX == 0 &&
  87. tex.RegionY == 0 &&
  88. tex.Width == BitUtils.AlignUp(xCount, alignWidth) &&
  89. tex.Height == yCount;
  90. }
  91. }
  92. /// <summary>
  93. /// Releases a semaphore for a given LaunchDma method call.
  94. /// </summary>
  95. /// <param name="argument">The LaunchDma call argument</param>
  96. private void ReleaseSemaphore(int argument)
  97. {
  98. LaunchDmaSemaphoreType type = (LaunchDmaSemaphoreType)((argument >> 3) & 0x3);
  99. if (type != LaunchDmaSemaphoreType.None)
  100. {
  101. ulong address = ((ulong)_state.State.SetSemaphoreA << 32) | _state.State.SetSemaphoreB;
  102. if (type == LaunchDmaSemaphoreType.ReleaseOneWordSemaphore)
  103. {
  104. _channel.MemoryManager.Write(address, _state.State.SetSemaphorePayload);
  105. }
  106. else /* if (type == LaunchDmaSemaphoreType.ReleaseFourWordSemaphore) */
  107. {
  108. _channel.MemoryManager.Write(address + 8, _context.GetTimestamp());
  109. _channel.MemoryManager.Write(address, (ulong)_state.State.SetSemaphorePayload);
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// Performs a buffer to buffer, or buffer to texture copy.
  115. /// </summary>
  116. /// <param name="argument">The LaunchDma call argument</param>
  117. private void DmaCopy(int argument)
  118. {
  119. var memoryManager = _channel.MemoryManager;
  120. CopyFlags copyFlags = (CopyFlags)argument;
  121. bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
  122. bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
  123. bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
  124. bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
  125. uint size = _state.State.LineLengthIn;
  126. if (size == 0)
  127. {
  128. return;
  129. }
  130. ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower;
  131. ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower;
  132. int xCount = (int)_state.State.LineLengthIn;
  133. int yCount = (int)_state.State.LineCount;
  134. _3dEngine.FlushUboDirty();
  135. if (copy2D)
  136. {
  137. // Buffer to texture copy.
  138. int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
  139. int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1;
  140. int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1;
  141. var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
  142. var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
  143. int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
  144. if (!srcLinear)
  145. {
  146. srcRegionX = src.RegionX;
  147. srcRegionY = src.RegionY;
  148. }
  149. if (!dstLinear)
  150. {
  151. dstRegionX = dst.RegionX;
  152. dstRegionY = dst.RegionY;
  153. }
  154. int srcStride = (int)_state.State.PitchIn;
  155. int dstStride = (int)_state.State.PitchOut;
  156. var srcCalculator = new OffsetCalculator(
  157. src.Width,
  158. src.Height,
  159. srcStride,
  160. srcLinear,
  161. src.MemoryLayout.UnpackGobBlocksInY(),
  162. src.MemoryLayout.UnpackGobBlocksInZ(),
  163. srcBpp);
  164. var dstCalculator = new OffsetCalculator(
  165. dst.Width,
  166. dst.Height,
  167. dstStride,
  168. dstLinear,
  169. dst.MemoryLayout.UnpackGobBlocksInY(),
  170. dst.MemoryLayout.UnpackGobBlocksInZ(),
  171. dstBpp);
  172. (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount);
  173. (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount);
  174. if (srcLinear && srcStride < 0)
  175. {
  176. srcBaseOffset += srcStride * (yCount - 1);
  177. }
  178. if (dstLinear && dstStride < 0)
  179. {
  180. dstBaseOffset += dstStride * (yCount - 1);
  181. }
  182. ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
  183. Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
  184. bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
  185. bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
  186. if (completeSource && completeDest)
  187. {
  188. var target = memoryManager.Physical.TextureCache.FindTexture(
  189. memoryManager,
  190. dst,
  191. dstGpuVa,
  192. dstBpp,
  193. dstStride,
  194. xCount,
  195. yCount,
  196. dstLinear);
  197. if (target != null)
  198. {
  199. ReadOnlySpan<byte> data;
  200. if (srcLinear)
  201. {
  202. data = LayoutConverter.ConvertLinearStridedToLinear(
  203. target.Info.Width,
  204. target.Info.Height,
  205. 1,
  206. 1,
  207. xCount * srcBpp,
  208. srcStride,
  209. target.Info.FormatInfo.BytesPerPixel,
  210. srcSpan);
  211. }
  212. else
  213. {
  214. data = LayoutConverter.ConvertBlockLinearToLinear(
  215. src.Width,
  216. src.Height,
  217. src.Depth,
  218. 1,
  219. 1,
  220. 1,
  221. 1,
  222. 1,
  223. srcBpp,
  224. src.MemoryLayout.UnpackGobBlocksInY(),
  225. src.MemoryLayout.UnpackGobBlocksInZ(),
  226. 1,
  227. new SizeInfo((int)target.Size),
  228. srcSpan);
  229. }
  230. target.SynchronizeMemory();
  231. target.SetData(data);
  232. target.SignalModified();
  233. return;
  234. }
  235. else if (srcCalculator.LayoutMatches(dstCalculator))
  236. {
  237. srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
  238. memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
  239. return;
  240. }
  241. }
  242. unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
  243. {
  244. fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
  245. {
  246. byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
  247. byte* srcBase = srcPtr - srcBaseOffset;
  248. for (int y = 0; y < yCount; y++)
  249. {
  250. srcCalculator.SetY(srcRegionY + y);
  251. dstCalculator.SetY(dstRegionY + y);
  252. for (int x = 0; x < xCount; x++)
  253. {
  254. int srcOffset = srcCalculator.GetOffset(srcRegionX + x);
  255. int dstOffset = dstCalculator.GetOffset(dstRegionX + x);
  256. *(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
  257. }
  258. }
  259. }
  260. return true;
  261. }
  262. bool _ = srcBpp switch
  263. {
  264. 1 => Convert<byte>(dstSpan, srcSpan),
  265. 2 => Convert<ushort>(dstSpan, srcSpan),
  266. 4 => Convert<uint>(dstSpan, srcSpan),
  267. 8 => Convert<ulong>(dstSpan, srcSpan),
  268. 12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
  269. 16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
  270. _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
  271. };
  272. memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
  273. }
  274. else
  275. {
  276. if (remap &&
  277. _state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA &&
  278. _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA &&
  279. _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA &&
  280. _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA &&
  281. _state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One &&
  282. _state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One &&
  283. _state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four)
  284. {
  285. // Fast path for clears when remap is enabled.
  286. memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA);
  287. }
  288. else
  289. {
  290. // TODO: Implement remap functionality.
  291. // Buffer to buffer copy.
  292. bool srcIsPitchKind = memoryManager.GetKind(srcGpuVa).IsPitch();
  293. bool dstIsPitchKind = memoryManager.GetKind(dstGpuVa).IsPitch();
  294. if (!srcIsPitchKind && dstIsPitchKind)
  295. {
  296. CopyGobBlockLinearToLinear(memoryManager, srcGpuVa, dstGpuVa, size);
  297. }
  298. else if (srcIsPitchKind && !dstIsPitchKind)
  299. {
  300. CopyGobLinearToBlockLinear(memoryManager, srcGpuVa, dstGpuVa, size);
  301. }
  302. else
  303. {
  304. memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size);
  305. }
  306. }
  307. }
  308. }
  309. /// <summary>
  310. /// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
  311. /// </summary>
  312. /// <param name="memoryManager">GPU memory manager</param>
  313. /// <param name="srcGpuVa">Source GPU virtual address</param>
  314. /// <param name="dstGpuVa">Destination GPU virtual address</param>
  315. /// <param name="size">Size in bytes of the copy</param>
  316. private static void CopyGobBlockLinearToLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
  317. {
  318. if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
  319. {
  320. for (ulong offset = 0; offset < size; offset += 16)
  321. {
  322. Vector128<byte> data = memoryManager.Read<Vector128<byte>>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
  323. memoryManager.Write(dstGpuVa + offset, data);
  324. }
  325. }
  326. else
  327. {
  328. for (ulong offset = 0; offset < size; offset++)
  329. {
  330. byte data = memoryManager.Read<byte>(ConvertGobLinearToBlockLinearAddress(srcGpuVa + offset), true);
  331. memoryManager.Write(dstGpuVa + offset, data);
  332. }
  333. }
  334. }
  335. /// <summary>
  336. /// Copies block linear data with linear GOBs to a block linear destination with block linear GOBs.
  337. /// </summary>
  338. /// <param name="memoryManager">GPU memory manager</param>
  339. /// <param name="srcGpuVa">Source GPU virtual address</param>
  340. /// <param name="dstGpuVa">Destination GPU virtual address</param>
  341. /// <param name="size">Size in bytes of the copy</param>
  342. private static void CopyGobLinearToBlockLinear(MemoryManager memoryManager, ulong srcGpuVa, ulong dstGpuVa, ulong size)
  343. {
  344. if (((srcGpuVa | dstGpuVa | size) & 0xf) == 0)
  345. {
  346. for (ulong offset = 0; offset < size; offset += 16)
  347. {
  348. Vector128<byte> data = memoryManager.Read<Vector128<byte>>(srcGpuVa + offset, true);
  349. memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
  350. }
  351. }
  352. else
  353. {
  354. for (ulong offset = 0; offset < size; offset++)
  355. {
  356. byte data = memoryManager.Read<byte>(srcGpuVa + offset, true);
  357. memoryManager.Write(ConvertGobLinearToBlockLinearAddress(dstGpuVa + offset), data);
  358. }
  359. }
  360. }
  361. /// <summary>
  362. /// Calculates the GOB block linear address from a linear address.
  363. /// </summary>
  364. /// <param name="address">Linear address</param>
  365. /// <returns>Block linear address</returns>
  366. private static ulong ConvertGobLinearToBlockLinearAddress(ulong address)
  367. {
  368. // y2 y1 y0 x5 x4 x3 x2 x1 x0 -> x5 y2 y1 x4 y0 x3 x2 x1 x0
  369. return (address & ~0x1f0UL) |
  370. ((address & 0x40) >> 2) |
  371. ((address & 0x10) << 1) |
  372. ((address & 0x180) >> 1) |
  373. ((address & 0x20) << 3);
  374. }
  375. /// <summary>
  376. /// Performs a buffer to buffer, or buffer to texture copy, then optionally releases a semaphore.
  377. /// </summary>
  378. /// <param name="argument">Method call argument</param>
  379. private void LaunchDma(int argument)
  380. {
  381. DmaCopy(argument);
  382. ReleaseSemaphore(argument);
  383. }
  384. }
  385. }