| .. |
|
Compute
|
43ebd7a9bb
New shader cache implementation (#3194)
|
4 лет назад |
|
Dma
|
79408b68c3
De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
|
4 лет назад |
|
GPFifo
|
c52158b733
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
|
4 лет назад |
|
InlineToMemory
|
451673ada5
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
|
4 лет назад |
|
MME
|
8f35345729
Use Enum and Delegate.CreateDelegate generic overloads (#3111)
|
4 лет назад |
|
Threed
|
9eb5b7a10d
Restrict cases where vertex buffer size from index buffer type is used (#3304)
|
4 лет назад |
|
Twod
|
c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
|
4 лет назад |
|
Types
|
e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
|
4 лет назад |
|
ConditionalRenderEnabled.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 лет назад |
|
DeviceStateWithShadow.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 лет назад |
|
MmeShadowScratch.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 лет назад |
|
SetMmeShadowRamControlMode.cs
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 лет назад |
|
ShaderTexture.cs
|
2dcc6333f8
Fix image binding format (#1625)
|
5 лет назад |