gdkchan 9eb5b7a10d Restrict cases where vertex buffer size from index buffer type is used (#3304) 4 лет назад
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Compute 43ebd7a9bb New shader cache implementation (#3194) 4 лет назад
Dma 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 4 лет назад
GPFifo c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) 4 лет назад
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) 4 лет назад
MME 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) 4 лет назад
Threed 9eb5b7a10d Restrict cases where vertex buffer size from index buffer type is used (#3304) 4 лет назад
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 лет назад
Types e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 лет назад
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 лет назад
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) 5 лет назад