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- using OpenTK.Graphics.OpenGL;
- using System;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal.OpenGL
- {
- struct OGLShaderProgram
- {
- public OGLShaderStage Vertex;
- public OGLShaderStage TessControl;
- public OGLShaderStage TessEvaluation;
- public OGLShaderStage Geometry;
- public OGLShaderStage Fragment;
- }
- class OGLShaderStage : IDisposable
- {
- public int Handle { get; private set; }
- public bool IsCompiled { get; private set; }
- public GalShaderType Type { get; private set; }
- public string Code { get; private set; }
- public IEnumerable<ShaderDeclInfo> ConstBufferUsage { get; private set; }
- public IEnumerable<ShaderDeclInfo> TextureUsage { get; private set; }
- public OGLShaderStage(
- GalShaderType Type,
- string Code,
- IEnumerable<ShaderDeclInfo> ConstBufferUsage,
- IEnumerable<ShaderDeclInfo> TextureUsage)
- {
- this.Type = Type;
- this.Code = Code;
- this.ConstBufferUsage = ConstBufferUsage;
- this.TextureUsage = TextureUsage;
- }
- public void Compile()
- {
- if (Handle == 0)
- {
- Handle = GL.CreateShader(OGLEnumConverter.GetShaderType(Type));
- CompileAndCheck(Handle, Code);
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool Disposing)
- {
- if (Disposing && Handle != 0)
- {
- GL.DeleteShader(Handle);
- Handle = 0;
- }
- }
- public static void CompileAndCheck(int Handle, string Code)
- {
- GL.ShaderSource(Handle, Code);
- GL.CompileShader(Handle);
- CheckCompilation(Handle);
- }
- private static void CheckCompilation(int Handle)
- {
- int Status = 0;
- GL.GetShader(Handle, ShaderParameter.CompileStatus, out Status);
- if (Status == 0)
- {
- throw new ShaderException(GL.GetShaderInfoLog(Handle));
- }
- }
- }
- }
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