OGLRenderer.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Concurrent;
  3. namespace Ryujinx.Graphics.Gal.OpenGL
  4. {
  5. public class OGLRenderer : IGalRenderer
  6. {
  7. public IGalConstBuffer Buffer { get; private set; }
  8. public IGalRenderTarget RenderTarget { get; private set; }
  9. public IGalRasterizer Rasterizer { get; private set; }
  10. public IGalShader Shader { get; private set; }
  11. public IGalPipeline Pipeline { get; private set; }
  12. public IGalTexture Texture { get; private set; }
  13. private ConcurrentQueue<Action> ActionsQueue;
  14. public OGLRenderer()
  15. {
  16. Buffer = new OGLConstBuffer();
  17. Texture = new OGLTexture();
  18. RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
  19. Rasterizer = new OGLRasterizer();
  20. Shader = new OGLShader(Buffer as OGLConstBuffer);
  21. Pipeline = new OGLPipeline(
  22. Buffer as OGLConstBuffer,
  23. RenderTarget as OGLRenderTarget,
  24. Rasterizer as OGLRasterizer,
  25. Shader as OGLShader);
  26. ActionsQueue = new ConcurrentQueue<Action>();
  27. }
  28. public void QueueAction(Action ActionMthd)
  29. {
  30. ActionsQueue.Enqueue(ActionMthd);
  31. }
  32. public void RunActions()
  33. {
  34. int Count = ActionsQueue.Count;
  35. while (Count-- > 0 && ActionsQueue.TryDequeue(out Action RenderAction))
  36. {
  37. RenderAction();
  38. }
  39. }
  40. }
  41. }