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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetSamplerCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetSampler;
- private int _index;
- private TableRef<ISampler> _sampler;
- public void Set(int index, TableRef<ISampler> sampler)
- {
- _index = index;
- _sampler = sampler;
- }
- public static void Run(ref SetSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.SetSampler(command._index, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
- }
- }
- }
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