gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
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Optimizations 40e276c9b5 Improve shader global memory to storage pass (#2200) пре 5 година
AttributeConsts.cs 524fe3bea4 Implement shader HelperThreadNV (#2163) пре 5 година
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
EmitterContext.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
EmitterContextInsts.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) пре 5 година
FeatureFlags.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) пре 6 година
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) пре 5 година
Rewriter.cs 934a78005e Simplify logic for bindless texture handling (#1667) пре 5 година
ShaderConfig.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) пре 5 година
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) пре 5 година
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) пре 5 година
Translator.cs 4770cfa920 Only enable clip distance if written to on shader (#2217) пре 5 година
TranslatorContext.cs aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) пре 5 година