riperiperi c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
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Engine c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
Image 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) %!s(int64=6) %!d(string=hai) anos
Memory 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
Shader 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
State c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
Synchronization 36749c358d SurfaceFlinger v2 (#981) %!s(int64=6) %!d(string=hai) anos
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
Constants.cs 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos
DmaPusher.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) %!s(int64=6) %!d(string=hai) anos
GpuContext.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) %!s(int64=6) %!d(string=hai) anos
MacroInterpreter.cs 9261ec6bc8 Fix MME shadow RAM implementation (#1051) %!s(int64=6) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
NvGpuFifo.cs 3dfa4232f8 Fix building of previous commit %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) %!s(int64=6) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos