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@@ -0,0 +1,752 @@
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+using Ryujinx.Common.Logging;
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+using Ryujinx.HLE.HOS.Kernel.Threading;
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+using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
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+using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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+using System;
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+using System.Threading;
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+
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+namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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+{
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+ class BufferQueueProducer : IGraphicBufferProducer
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+ {
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+ public BufferQueueCore Core { get; }
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+
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+ private uint _stickyTransform;
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+
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+ private uint _nextCallbackTicket;
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+ private uint _currentCallbackTicket;
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+ private uint _callbackTicket;
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+
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+ private readonly object _callbackLock = new object();
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+
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+ public BufferQueueProducer(BufferQueueCore core)
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+ {
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+ Core = core;
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+
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+ _stickyTransform = 0;
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+ _callbackTicket = 0;
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+ _nextCallbackTicket = 0;
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+ _currentCallbackTicket = 0;
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+ }
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+
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+ public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
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+ {
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+ graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
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+
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+ lock (Core.Lock)
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+ {
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+ if (Core.IsAbandoned)
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+ {
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+ return Status.NoInit;
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+ }
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+
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+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
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+
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+ Core.Slots[slot].RequestBufferCalled = true;
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+
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+ return Status.Success;
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+ }
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+ }
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+
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+ public override Status SetBufferCount(int bufferCount)
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+ {
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+ IConsumerListener listener = null;
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+
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+ lock (Core.Lock)
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+ {
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+ if (Core.IsAbandoned)
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+ {
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+ return Status.NoInit;
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+ }
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+
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+ if (bufferCount > BufferSlotArray.NumBufferSlots)
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ for (int slot = 0; slot < Core.Slots.Length; slot++)
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+ {
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+ if (Core.Slots[slot].BufferState == BufferState.Dequeued)
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+ {
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+ return Status.BadValue;
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+ }
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+ }
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+
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+ if (bufferCount == 0)
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+ {
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+ Core.OverrideMaxBufferCount = 0;
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+ Core.SignalDequeueEvent();
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+
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+ return Status.Success;
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+ }
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+
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+ int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
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+
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+ if (bufferCount < minBufferSlots)
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ Core.OverrideMaxBufferCount = bufferCount;
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+ Core.SignalDequeueEvent();
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+
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+ listener = Core.ConsumerListener;
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+ }
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+
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+ listener?.OnBuffersReleased();
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+
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+ return Status.Success;
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+ }
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+
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+ public override Status DequeueBuffer(out int slot,
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+ out AndroidFence fence,
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+ bool async,
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+ uint width,
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+ uint height,
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+ PixelFormat format,
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+ uint usage)
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+ {
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+ if ((width == 0 && height != 0) || (height == 0 && width != 0))
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+ {
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+ slot = BufferSlotArray.InvalidBufferSlot;
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+ fence = AndroidFence.NoFence;
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+
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+ return Status.BadValue;
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+ }
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+
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+ Status returnFlags = Status.Success;
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+
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+ bool attachedByConsumer = false;
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+
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+ lock (Core.Lock)
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+ {
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+ if (format == PixelFormat.Unknown)
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+ {
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+ format = Core.DefaultBufferFormat;
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+ }
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+
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+ usage |= Core.ConsumerUsageBits;
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+
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+ Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
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+
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+ if (status != Status.Success)
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+ {
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+ slot = BufferSlotArray.InvalidBufferSlot;
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+ fence = AndroidFence.NoFence;
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+
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+ return status;
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+ }
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+
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+ if (slot == BufferSlotArray.InvalidBufferSlot)
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+ {
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+ fence = AndroidFence.NoFence;
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+
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+ Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
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+
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+ return Status.Busy;
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+ }
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+
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+ attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
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+
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+ if (width == 0 || height == 0)
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+ {
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+ width = (uint)Core.DefaultWidth;
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+ height = (uint)Core.DefaultHeight;
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+ }
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+
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+ Core.Slots[slot].BufferState = BufferState.Dequeued;
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+
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+ GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
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+
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+ if (Core.Slots[slot].GraphicBuffer.IsNull
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+ || graphicBuffer.Width != width
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+ || graphicBuffer.Height != height
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+ || graphicBuffer.Format != format
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+ || (graphicBuffer.Usage & usage) != usage)
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+ {
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+ if (Core.Slots[slot].GraphicBuffer.IsNull)
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+ {
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+ slot = BufferSlotArray.InvalidBufferSlot;
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+ fence = AndroidFence.NoFence;
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+
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+ return Status.NoMemory;
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+ }
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+ else
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+ {
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+ string formattedError = $"Preallocated buffer mismatch - slot {slot}\n" +
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+ $"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
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+ $"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}";
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+
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+ Logger.PrintError(LogClass.SurfaceFlinger, formattedError);
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+
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+ slot = BufferSlotArray.InvalidBufferSlot;
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+ fence = AndroidFence.NoFence;
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+
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+ return Status.NoInit;
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+ }
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+ }
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+
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+ fence = Core.Slots[slot].Fence;
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+
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+ Core.Slots[slot].Fence = AndroidFence.NoFence;
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+
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+ Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
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+ }
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+
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+ if (attachedByConsumer)
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+ {
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+ returnFlags |= Status.BufferNeedsReallocation;
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+ }
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+
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+ return returnFlags;
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+ }
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+
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+ public override Status DetachBuffer(int slot)
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+ {
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+ lock (Core.Lock)
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+ {
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+ if (Core.IsAbandoned)
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+ {
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+ return Status.NoInit;
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+ }
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+
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+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ if (!Core.Slots[slot].RequestBufferCalled)
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+ {
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+ Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
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+
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+ return Status.BadValue;
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+ }
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+
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+ Core.FreeBufferLocked(slot);
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+ Core.SignalDequeueEvent();
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+
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+ return Status.Success;
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+ }
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+ }
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+
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+ public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
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+ {
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+ lock (Core.Lock)
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+ {
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+ Core.WaitWhileAllocatingLocked();
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+
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+ if (Core.IsAbandoned)
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+ {
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+ graphicBuffer = default;
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+ fence = AndroidFence.NoFence;
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+
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+ return Status.NoInit;
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+ }
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+
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+ int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
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+
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+ for (int slot = 0; slot < Core.Slots.Length; slot++)
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+ {
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+ if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
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+ {
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+ if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
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+ {
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+ nextBufferSlot = slot;
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+ }
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+ }
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+ }
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+
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+ if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
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+ {
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+ graphicBuffer = default;
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+ fence = AndroidFence.NoFence;
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+
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+ return Status.NoMemory;
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+ }
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+
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+ graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
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+ fence = Core.Slots[nextBufferSlot].Fence;
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+
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+ Core.FreeBufferLocked(nextBufferSlot);
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+
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+ return Status.Success;
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+ }
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+ }
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+
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+ public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
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+ {
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+ lock (Core.Lock)
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+ {
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+ Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
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+
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+ if (status != Status.Success)
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+ {
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+ return status;
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+ }
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+
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+ if (slot == BufferSlotArray.InvalidBufferSlot)
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+ {
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+ Logger.PrintError(LogClass.SurfaceFlinger, "No available buffer slots");
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+
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+ return Status.Busy;
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+ }
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+
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+ Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
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+
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+ Core.Slots[slot].BufferState = BufferState.Dequeued;
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+ Core.Slots[slot].Fence = AndroidFence.NoFence;
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+ Core.Slots[slot].RequestBufferCalled = true;
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+
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+ return returnFlags;
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+ }
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+ }
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+
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+ public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
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+ {
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+ output = default;
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+
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+ switch (input.ScalingMode)
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+ {
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+ case NativeWindowScalingMode.Freeze:
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+ case NativeWindowScalingMode.ScaleToWindow:
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+ case NativeWindowScalingMode.ScaleCrop:
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+ case NativeWindowScalingMode.Unknown:
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+ case NativeWindowScalingMode.NoScaleCrop:
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+ break;
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+ default:
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+ return Status.BadValue;
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+ }
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+
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+ BufferItem item = new BufferItem();
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+
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+ IConsumerListener frameAvailableListener = null;
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+ IConsumerListener frameReplaceListener = null;
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+
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+ lock (Core.Lock)
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+ {
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+ if (Core.IsAbandoned)
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+ {
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+ return Status.NoInit;
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+ }
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+
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+ int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
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+
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+ if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ if (!Core.Slots[slot].RequestBufferCalled)
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+ {
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+ Logger.PrintError(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
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+
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+ return Status.BadValue;
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+ }
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+
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+ input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
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+
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+ if (croppedRect != input.Crop)
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+ {
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+ return Status.BadValue;
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+ }
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+
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+ Core.Slots[slot].Fence = input.Fence;
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+ Core.Slots[slot].BufferState = BufferState.Queued;
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+ Core.FrameCounter++;
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+ Core.Slots[slot].FrameNumber = Core.FrameCounter;
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+
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+ item.AcquireCalled = Core.Slots[slot].AcquireCalled;
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+ item.Crop = input.Crop;
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+ item.Transform = input.Transform;
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+ item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
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+ item.ScalingMode = input.ScalingMode;
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+ item.Timestamp = input.Timestamp;
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+ item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
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+ item.SwapInterval = input.SwapInterval;
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+ item.FrameNumber = Core.FrameCounter;
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+ item.Slot = slot;
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+ item.Fence = input.Fence;
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+ item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
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+
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+ item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
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+ item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
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+
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+ _stickyTransform = input.StickyTransform;
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+
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+ if (Core.Queue.Count == 0)
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+ {
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+ Core.Queue.Add(item);
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+
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+ frameAvailableListener = Core.ConsumerListener;
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+ }
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+ else
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+ {
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+ BufferItem frontItem = Core.Queue[0];
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+
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+ if (frontItem.IsDroppable)
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+ {
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+ if (Core.StillTracking(ref frontItem))
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+ {
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+ Core.Slots[slot].BufferState = BufferState.Free;
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+ Core.Slots[slot].FrameNumber = 0;
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+ }
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+
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+ Core.Queue.RemoveAt(0);
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+ Core.Queue.Insert(0, item);
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+
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+ frameReplaceListener = Core.ConsumerListener;
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+ }
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+ else
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+ {
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+ Core.Queue.Add(item);
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+
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+ frameAvailableListener = Core.ConsumerListener;
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+ }
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+ }
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+
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+ Core.BufferHasBeenQueued = true;
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+ Core.SignalDequeueEvent();
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+
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+ Core.CheckSystemEventsLocked(maxBufferCount);
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+
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+ output = new QueueBufferOutput
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+ {
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+ Width = (uint)Core.DefaultWidth,
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+ Height = (uint)Core.DefaultHeight,
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+ TransformHint = Core.TransformHint,
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+ NumPendingBuffers = (uint)Core.Queue.Count
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+ };
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+
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+ _callbackTicket = _nextCallbackTicket++;
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+ }
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+
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+ lock (_callbackLock)
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+ {
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+ while (_callbackTicket != _currentCallbackTicket)
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+ {
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+ Monitor.Wait(_callbackLock);
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+ }
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+
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+ frameAvailableListener?.OnFrameAvailable(ref item);
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+ frameReplaceListener?.OnFrameReplaced(ref item);
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+
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+ _currentCallbackTicket++;
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+
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+ Monitor.PulseAll(_callbackLock);
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+ }
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+
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+ return Status.Success;
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+ }
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+
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+ public override void CancelBuffer(int slot, ref AndroidFence fence)
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+ {
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+ lock (Core.Lock)
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+ {
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|
|
+ if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ Core.Slots[slot].BufferState = BufferState.Free;
|
|
|
+ Core.Slots[slot].FrameNumber = 0;
|
|
|
+ Core.Slots[slot].Fence = fence;
|
|
|
+ Core.SignalDequeueEvent();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public override Status Query(NativeWindowAttribute what, out int outValue)
|
|
|
+ {
|
|
|
+ lock (Core.Lock)
|
|
|
+ {
|
|
|
+ if (Core.IsAbandoned)
|
|
|
+ {
|
|
|
+ outValue = 0;
|
|
|
+ return Status.NoInit;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (what)
|
|
|
+ {
|
|
|
+ case NativeWindowAttribute.Width:
|
|
|
+ outValue = Core.DefaultWidth;
|
|
|
+ return Status.Success;
|
|
|
+ case NativeWindowAttribute.Height:
|
|
|
+ outValue = Core.DefaultHeight;
|
|
|
+ return Status.Success;
|
|
|
+ case NativeWindowAttribute.Format:
|
|
|
+ outValue = (int)Core.DefaultBufferFormat;
|
|
|
+ return Status.Success;
|
|
|
+ case NativeWindowAttribute.MinUnqueuedBuffers:
|
|
|
+ outValue = Core.GetMinUndequeuedBufferCountLocked(false);
|
|
|
+ return Status.Success;
|
|
|
+ case NativeWindowAttribute.ConsumerUsageBits:
|
|
|
+ outValue = (int)Core.ConsumerUsageBits;
|
|
|
+ return Status.Success;
|
|
|
+ case NativeWindowAttribute.MaxBufferCountAsync:
|
|
|
+ outValue = Core.GetMaxBufferCountLocked(true);
|
|
|
+ return Status.Success;
|
|
|
+ default:
|
|
|
+ outValue = 0;
|
|
|
+ return Status.BadValue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
|
|
|
+ {
|
|
|
+ output = new QueueBufferOutput();
|
|
|
+
|
|
|
+ lock (Core.Lock)
|
|
|
+ {
|
|
|
+ if (Core.IsAbandoned || Core.ConsumerListener == null)
|
|
|
+ {
|
|
|
+ return Status.NoInit;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (Core.ConnectedApi != NativeWindowApi.NoApi)
|
|
|
+ {
|
|
|
+ return Status.BadValue;
|
|
|
+ }
|
|
|
+
|
|
|
+ Core.BufferHasBeenQueued = false;
|
|
|
+ Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
|
|
|
+
|
|
|
+ switch (api)
|
|
|
+ {
|
|
|
+ case NativeWindowApi.NVN:
|
|
|
+ case NativeWindowApi.CPU:
|
|
|
+ case NativeWindowApi.Media:
|
|
|
+ case NativeWindowApi.Camera:
|
|
|
+ Core.ProducerListener = listener;
|
|
|
+ Core.ConnectedApi = api;
|
|
|
+
|
|
|
+ output.Width = (uint)Core.DefaultWidth;
|
|
|
+ output.Height = (uint)Core.DefaultHeight;
|
|
|
+ output.TransformHint = Core.TransformHint;
|
|
|
+ output.NumPendingBuffers = (uint)Core.Queue.Count;
|
|
|
+ return Status.Success;
|
|
|
+ default:
|
|
|
+ return Status.BadValue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public override Status Disconnect(NativeWindowApi api)
|
|
|
+ {
|
|
|
+ IProducerListener producerListener = null;
|
|
|
+
|
|
|
+ Status status = Status.BadValue;
|
|
|
+
|
|
|
+ lock (Core.Lock)
|
|
|
+ {
|
|
|
+ if (Core.IsAbandoned)
|
|
|
+ {
|
|
|
+ return Status.Success;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (api)
|
|
|
+ {
|
|
|
+ case NativeWindowApi.NVN:
|
|
|
+ case NativeWindowApi.CPU:
|
|
|
+ case NativeWindowApi.Media:
|
|
|
+ case NativeWindowApi.Camera:
|
|
|
+ if (Core.ConnectedApi == api)
|
|
|
+ {
|
|
|
+ Core.FreeAllBuffersLocked();
|
|
|
+
|
|
|
+ producerListener = Core.ProducerListener;
|
|
|
+
|
|
|
+ Core.ProducerListener = null;
|
|
|
+ Core.ConnectedApi = NativeWindowApi.NoApi;
|
|
|
+
|
|
|
+ Core.SignalDequeueEvent();
|
|
|
+
|
|
|
+ status = Status.Success;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ producerListener?.OnBufferReleased();
|
|
|
+
|
|
|
+ return status;
|
|
|
+ }
|
|
|
+
|
|
|
+ public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
|
|
|
+ {
|
|
|
+ if (slot < 0 || slot >= Core.Slots.Length)
|
|
|
+ {
|
|
|
+ return Status.BadValue;
|
|
|
+ }
|
|
|
+
|
|
|
+ lock (Core.Lock)
|
|
|
+ {
|
|
|
+ Core.Slots[slot].BufferState = BufferState.Free;
|
|
|
+ Core.Slots[slot].Fence = AndroidFence.NoFence;
|
|
|
+ Core.Slots[slot].RequestBufferCalled = false;
|
|
|
+ Core.Slots[slot].NeedsCleanupOnRelease = false;
|
|
|
+ Core.Slots[slot].FrameNumber = 0;
|
|
|
+
|
|
|
+ Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
|
|
|
+
|
|
|
+ if (!Core.Slots[slot].GraphicBuffer.IsNull)
|
|
|
+ {
|
|
|
+ Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool cleared = false;
|
|
|
+
|
|
|
+ if (!graphicBuffer.IsNull)
|
|
|
+ {
|
|
|
+ // NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
|
|
|
+ // This is entirely wrong and should only be controlled by the consumer...
|
|
|
+ Core.DefaultWidth = graphicBuffer.Object.Width;
|
|
|
+ Core.DefaultHeight = graphicBuffer.Object.Height;
|
|
|
+ Core.DefaultBufferFormat = graphicBuffer.Object.Format;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ foreach (BufferItem item in Core.Queue)
|
|
|
+ {
|
|
|
+ if (item.Slot >= BufferSlotArray.NumBufferSlots)
|
|
|
+ {
|
|
|
+ Core.Queue.Clear();
|
|
|
+ Core.FreeAllBuffersLocked();
|
|
|
+ Core.SignalDequeueEvent();
|
|
|
+ Core.SignalWaitBufferFreeEvent();
|
|
|
+ Core.SignalFrameAvailableEvent();
|
|
|
+
|
|
|
+ cleared = true;
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // The dequeue event must not be signaled two times in case of clean up,
|
|
|
+ // but for some reason, it still signals the wait buffer free event two times...
|
|
|
+ if (!cleared)
|
|
|
+ {
|
|
|
+ Core.SignalDequeueEvent();
|
|
|
+ }
|
|
|
+
|
|
|
+ Core.SignalWaitBufferFreeEvent();
|
|
|
+
|
|
|
+ return Status.Success;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
|
|
|
+ {
|
|
|
+ bool tryAgain = true;
|
|
|
+
|
|
|
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
|
|
|
+ returnStatus = Status.Success;
|
|
|
+
|
|
|
+ while (tryAgain)
|
|
|
+ {
|
|
|
+ if (Core.IsAbandoned)
|
|
|
+ {
|
|
|
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
|
|
|
+
|
|
|
+ return Status.NoInit;
|
|
|
+ }
|
|
|
+
|
|
|
+ int maxBufferCount = Core.GetMaxBufferCountLocked(async);
|
|
|
+
|
|
|
+ if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
|
|
|
+ {
|
|
|
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
|
|
|
+
|
|
|
+ return Status.BadValue;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int slot = maxBufferCount; slot < Core.Slots.Length; slot++)
|
|
|
+ {
|
|
|
+ if (!Core.Slots[slot].GraphicBuffer.IsNull)
|
|
|
+ {
|
|
|
+ Core.FreeBufferLocked(slot);
|
|
|
+ returnStatus |= Status.ReleaseAllBuffers;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
|
|
|
+
|
|
|
+ int dequeuedCount = 0;
|
|
|
+ int acquiredCount = 0;
|
|
|
+
|
|
|
+ for (int slot = 0; slot < maxBufferCount; slot++)
|
|
|
+ {
|
|
|
+ switch (Core.Slots[slot].BufferState)
|
|
|
+ {
|
|
|
+ case BufferState.Acquired:
|
|
|
+ acquiredCount++;
|
|
|
+ break;
|
|
|
+ case BufferState.Dequeued:
|
|
|
+ dequeuedCount++;
|
|
|
+ break;
|
|
|
+ case BufferState.Free:
|
|
|
+ if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
|
|
|
+ {
|
|
|
+ freeSlot = slot;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
|
|
|
+ if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
|
|
|
+ {
|
|
|
+ return Status.InvalidOperation;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (Core.BufferHasBeenQueued)
|
|
|
+ {
|
|
|
+ int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
|
|
|
+ int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
|
|
|
+
|
|
|
+ if (newUndequeuedCount < minUndequeuedCount)
|
|
|
+ {
|
|
|
+ Logger.PrintError(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
|
|
|
+
|
|
|
+ return Status.InvalidOperation;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
|
|
|
+
|
|
|
+ tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
|
|
|
+
|
|
|
+ if (tryAgain)
|
|
|
+ {
|
|
|
+ if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
|
|
|
+ {
|
|
|
+ Core.CheckSystemEventsLocked(maxBufferCount);
|
|
|
+
|
|
|
+ return Status.WouldBlock;
|
|
|
+ }
|
|
|
+
|
|
|
+ Core.WaitDequeueEvent();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return Status.Success;
|
|
|
+ }
|
|
|
+
|
|
|
+ protected override KReadableEvent GetWaitBufferFreeEvent()
|
|
|
+ {
|
|
|
+ return Core.GetWaitBufferFreeEvent();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|