Mary-nyan d41c95dcff chore: Update OpenTK to 4.7.5 (#3944) 3 éve
..
Queries 2232e4ae87 Vulkan backend (#2518) 3 éve
Shaders f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
Auto.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
AutoFlushCounter.cs c3c41fa4bb Periodically Flush Commands for Vulkan (#3689) 3 éve
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
BitMap.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
BufferHolder.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) 3 éve
BufferManager.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
BufferState.cs 4c0eb91d7e Convert Quads to Triangles in Vulkan (#3715) 3 éve
BufferUsageBitmap.cs a4fc9f8050 Support use of buffer ranges with size 0 (#3736) 3 éve
CacheByRange.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DescriptorSetUpdater.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 éve
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
EnumConversion.cs 1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932) 3 éve
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
FormatCapabilities.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 éve
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
FormatTable.cs 2492e7e808 Fix R4G4B4A4 format on Vulkan (#3696) 3 éve
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 éve
HardwareCapabilities.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
HelperShader.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 éve
IdList.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
IndexBufferPattern.cs 2b50e52e48 Fix primitive count calculation for topology conversion (#3763) 3 éve
IndexBufferState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 éve
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
PipelineBase.cs 1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932) 3 éve
PipelineConverter.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 éve
PipelineDynamicState.cs 9719b6a112 Vulkan: Use dynamic state for blend constants (#3793) 3 éve
PipelineFull.cs d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716) 3 éve
PipelineHelperShader.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
PipelineLayoutFactory.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
PipelineState.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 éve
PipelineUid.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 éve
Ryujinx.Graphics.Vulkan.csproj d41c95dcff chore: Update OpenTK to 4.7.5 (#3944) 3 éve
SamplerHolder.cs 5af1327068 Vulkan: Fix sampler custom border color (#3751) 3 éve
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
Shader.cs 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) 3 éve
ShaderCollection.cs 131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864) 3 éve
SpecInfo.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 éve
StagingBuffer.cs 1ca0517c99 Vulkan: Fix some issues with CacheByRange (#3743) 3 éve
SyncManager.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
TextureBuffer.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 éve
TextureCopy.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 éve
TextureStorage.cs 6e92b7a378 Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738) 3 éve
TextureView.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 éve
Vendor.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
VertexBufferState.cs 0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762) 3 éve
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 éve
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
VulkanInitialization.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 éve
VulkanRenderer.cs a1ddaa2736 ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885) 3 éve
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 éve
WindowBase.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 éve