gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) пре 3 година
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BindlessElimination.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) пре 3 година
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) пре 5 година
BranchElimination.cs 1876b346fe Initial work пре 6 година
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) пре 6 година
GlobalToStorage.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) пре 3 година
HalfConversion.cs 1876b346fe Initial work пре 6 година
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) пре 3 година
Simplification.cs 1876b346fe Initial work пре 6 година
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) пре 4 година