gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
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BindlessElimination.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) %!s(int64=3) %!d(string=hai) anos
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
BranchElimination.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
GlobalToStorage.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
HalfConversion.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) %!s(int64=3) %!d(string=hai) anos
Simplification.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) %!s(int64=4) %!d(string=hai) anos