gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) há 3 anos atrás
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BindlessElimination.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) há 3 anos atrás
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) há 5 anos atrás
BranchElimination.cs 1876b346fe Initial work há 6 anos atrás
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) há 6 anos atrás
GlobalToStorage.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) há 3 anos atrás
HalfConversion.cs 1876b346fe Initial work há 6 anos atrás
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) há 3 anos atrás
Simplification.cs 1876b346fe Initial work há 6 anos atrás
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) há 4 anos atrás