gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
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Engine b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
Image 5afd521c5a Bindless elimination for constant sampler handle (#3424) il y a 3 ans
Memory 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) il y a 3 ans
Shader b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) il y a 4 ans
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
GpuContext.cs 9ba73ffbe5 Prefetch capabilities before spawning translation threads. (#3338) il y a 4 ans
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) il y a 4 ans
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) il y a 4 ans
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) il y a 4 ans