gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
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Cache b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
DiskCache b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
HashTable 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
CachedShaderProgram.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=3) %!d(string=hai) anos
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ComputeShaderCacheHashTable.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuAccessor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
GpuAccessorBase.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuChannelComputeState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuChannelGraphicsState.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
GpuChannelPoolState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderCache.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=3) %!d(string=hai) anos
ShaderCacheHashTable.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeAccessor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
ShaderSpecializationList.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) %!s(int64=3) %!d(string=hai) anos
ShaderSpecializationState.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
TransformFeedbackDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos