gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
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Cache b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
DiskCache b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
HashTable 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
CachedShaderProgram.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 4 jaren geleden
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
ComputeShaderCacheHashTable.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
GpuAccessor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
GpuAccessorBase.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
GpuChannelComputeState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
GpuChannelGraphicsState.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
GpuChannelPoolState.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
ShaderCache.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 4 jaren geleden
ShaderCacheHashTable.cs 43b4b34376 Implement Viewport Transform Disable (#3328) 4 jaren geleden
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 jaren geleden
ShaderCodeAccessor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 jaren geleden
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 jaren geleden
ShaderSpecializationList.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 4 jaren geleden
ShaderSpecializationState.cs b46b63e06a Add support for alpha to coverage dithering (#3069) 4 jaren geleden
TransformFeedbackDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) 4 jaren geleden