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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.Engine.Threed;
- using Ryujinx.Graphics.Gpu.Image;
- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// GPU accessor.
- /// </summary>
- class GpuAccessorBase
- {
- private readonly GpuContext _context;
- /// <summary>
- /// Creates a new GPU accessor.
- /// </summary>
- /// <param name="context">GPU context</param>
- public GpuAccessorBase(GpuContext context)
- {
- _context = context;
- }
- /// <summary>
- /// Queries host about the presence of the FrontFacing built-in variable bug.
- /// </summary>
- /// <returns>True if the bug is present on the host device used, false otherwise</returns>
- public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
- /// <summary>
- /// Queries host about the presence of the vector indexing bug.
- /// </summary>
- /// <returns>True if the bug is present on the host device used, false otherwise</returns>
- public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
- /// <summary>
- /// Queries host storage buffer alignment required.
- /// </summary>
- /// <returns>Host storage buffer alignment in bytes</returns>
- public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
- /// <summary>
- /// Queries host support for texture formats with BGRA component order (such as BGRA8).
- /// </summary>
- /// <returns>True if BGRA formats are supported, false otherwise</returns>
- public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
- /// <summary>
- /// Queries host support for fragment shader ordering critical sections on the shader code.
- /// </summary>
- /// <returns>True if fragment shader interlock is supported, false otherwise</returns>
- public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
- /// <summary>
- /// Queries host support for fragment shader ordering scoped critical sections on the shader code.
- /// </summary>
- /// <returns>True if fragment shader ordering is supported, false otherwise</returns>
- public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
- /// <summary>
- /// Queries host support for readable images without a explicit format declaration on the shader.
- /// </summary>
- /// <returns>True if formatted image load is supported, false otherwise</returns>
- public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
- /// <summary>
- /// Queries host GPU non-constant texture offset support.
- /// </summary>
- /// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
- public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
- /// <summary>
- /// Queries host GPU shader ballot support.
- /// </summary>
- /// <returns>True if the GPU and driver supports shader ballot, false otherwise</returns>
- public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
- /// <summary>
- /// Queries host GPU texture shadow LOD support.
- /// </summary>
- /// <returns>True if the GPU and driver supports texture shadow LOD, false otherwise</returns>
- public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
- /// <summary>
- /// Converts a packed Maxwell texture format to the shader translator texture format.
- /// </summary>
- /// <param name="format">Packed maxwell format</param>
- /// <param name="formatSrgb">Indicates if the format is sRGB</param>
- /// <returns>Shader translator texture format</returns>
- protected static TextureFormat ConvertToTextureFormat(uint format, bool formatSrgb)
- {
- if (!FormatTable.TryGetTextureFormat(format, formatSrgb, out FormatInfo formatInfo))
- {
- return TextureFormat.Unknown;
- }
- return formatInfo.Format switch
- {
- Format.R8Unorm => TextureFormat.R8Unorm,
- Format.R8Snorm => TextureFormat.R8Snorm,
- Format.R8Uint => TextureFormat.R8Uint,
- Format.R8Sint => TextureFormat.R8Sint,
- Format.R16Float => TextureFormat.R16Float,
- Format.R16Unorm => TextureFormat.R16Unorm,
- Format.R16Snorm => TextureFormat.R16Snorm,
- Format.R16Uint => TextureFormat.R16Uint,
- Format.R16Sint => TextureFormat.R16Sint,
- Format.R32Float => TextureFormat.R32Float,
- Format.R32Uint => TextureFormat.R32Uint,
- Format.R32Sint => TextureFormat.R32Sint,
- Format.R8G8Unorm => TextureFormat.R8G8Unorm,
- Format.R8G8Snorm => TextureFormat.R8G8Snorm,
- Format.R8G8Uint => TextureFormat.R8G8Uint,
- Format.R8G8Sint => TextureFormat.R8G8Sint,
- Format.R16G16Float => TextureFormat.R16G16Float,
- Format.R16G16Unorm => TextureFormat.R16G16Unorm,
- Format.R16G16Snorm => TextureFormat.R16G16Snorm,
- Format.R16G16Uint => TextureFormat.R16G16Uint,
- Format.R16G16Sint => TextureFormat.R16G16Sint,
- Format.R32G32Float => TextureFormat.R32G32Float,
- Format.R32G32Uint => TextureFormat.R32G32Uint,
- Format.R32G32Sint => TextureFormat.R32G32Sint,
- Format.R8G8B8A8Unorm => TextureFormat.R8G8B8A8Unorm,
- Format.R8G8B8A8Snorm => TextureFormat.R8G8B8A8Snorm,
- Format.R8G8B8A8Uint => TextureFormat.R8G8B8A8Uint,
- Format.R8G8B8A8Sint => TextureFormat.R8G8B8A8Sint,
- Format.R8G8B8A8Srgb => TextureFormat.R8G8B8A8Unorm,
- Format.R16G16B16A16Float => TextureFormat.R16G16B16A16Float,
- Format.R16G16B16A16Unorm => TextureFormat.R16G16B16A16Unorm,
- Format.R16G16B16A16Snorm => TextureFormat.R16G16B16A16Snorm,
- Format.R16G16B16A16Uint => TextureFormat.R16G16B16A16Uint,
- Format.R16G16B16A16Sint => TextureFormat.R16G16B16A16Sint,
- Format.R32G32B32A32Float => TextureFormat.R32G32B32A32Float,
- Format.R32G32B32A32Uint => TextureFormat.R32G32B32A32Uint,
- Format.R32G32B32A32Sint => TextureFormat.R32G32B32A32Sint,
- Format.R10G10B10A2Unorm => TextureFormat.R10G10B10A2Unorm,
- Format.R10G10B10A2Uint => TextureFormat.R10G10B10A2Uint,
- Format.R11G11B10Float => TextureFormat.R11G11B10Float,
- _ => TextureFormat.Unknown
- };
- }
- /// <summary>
- /// Converts the Maxwell primitive topology to the shader translator topology.
- /// </summary>
- /// <param name="topology">Maxwell primitive topology</param>
- /// <param name="tessellationMode">Maxwell tessellation mode</param>
- /// <returns>Shader translator topology</returns>
- protected static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
- {
- return topology switch
- {
- PrimitiveTopology.Points => InputTopology.Points,
- PrimitiveTopology.Lines or
- PrimitiveTopology.LineLoop or
- PrimitiveTopology.LineStrip => InputTopology.Lines,
- PrimitiveTopology.LinesAdjacency or
- PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
- PrimitiveTopology.Triangles or
- PrimitiveTopology.TriangleStrip or
- PrimitiveTopology.TriangleFan => InputTopology.Triangles,
- PrimitiveTopology.TrianglesAdjacency or
- PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
- PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
- ? InputTopology.Lines
- : InputTopology.Triangles,
- _ => InputTopology.Points
- };
- }
- }
- }
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