gdkchan 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) há 4 anos atrás
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Engine 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) há 4 anos atrás
Image b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) há 4 anos atrás
Memory cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
Shader f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) há 4 anos atrás
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) há 4 anos atrás
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) há 5 anos atrás
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
GpuContext.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) há 4 anos atrás
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) há 4 anos atrás
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) há 4 anos atrás
Window.cs 6dffe0fad4 misc: Make PID unsigned long instead of long (#3043) há 4 anos atrás