riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) vor 4 Jahren
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Buffer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) vor 5 Jahren
BufferCache.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) vor 4 Jahren
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) vor 5 Jahren
BufferManager.cs 680d3ed198 Enable transform feedback buffer flush (#2552) vor 4 Jahren
BufferModifiedRangeList.cs 7379bc2f39 Array based RangeList that caches Address/EndAddress (#2642) vor 4 Jahren
BufferTextureBinding.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) vor 5 Jahren
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) vor 6 Jahren
GpuRegionHandle.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) vor 5 Jahren
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory vor 6 Jahren
MemoryManager.cs 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) vor 4 Jahren
PhysicalMemory.cs 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) vor 4 Jahren
ResourceName.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory vor 6 Jahren
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) vor 6 Jahren
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory vor 6 Jahren