PhysicalMemory.cs 13 KB

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  1. using Ryujinx.Cpu;
  2. using Ryujinx.Cpu.Tracking;
  3. using Ryujinx.Graphics.Gpu.Image;
  4. using Ryujinx.Graphics.Gpu.Shader;
  5. using Ryujinx.Memory;
  6. using Ryujinx.Memory.Range;
  7. using Ryujinx.Memory.Tracking;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.Runtime.CompilerServices;
  11. using System.Runtime.InteropServices;
  12. using System.Threading;
  13. namespace Ryujinx.Graphics.Gpu.Memory
  14. {
  15. /// <summary>
  16. /// Represents physical memory, accessible from the GPU.
  17. /// This is actually working CPU virtual addresses, of memory mapped on the application process.
  18. /// </summary>
  19. class PhysicalMemory : IDisposable
  20. {
  21. public const int PageSize = 0x1000;
  22. private readonly GpuContext _context;
  23. private IVirtualMemoryManagerTracked _cpuMemory;
  24. private int _referenceCount;
  25. /// <summary>
  26. /// In-memory shader cache.
  27. /// </summary>
  28. public ShaderCache ShaderCache { get; }
  29. /// <summary>
  30. /// GPU buffer manager.
  31. /// </summary>
  32. public BufferCache BufferCache { get; }
  33. /// <summary>
  34. /// GPU texture manager.
  35. /// </summary>
  36. public TextureCache TextureCache { get; }
  37. /// <summary>
  38. /// Creates a new instance of the physical memory.
  39. /// </summary>
  40. /// <param name="context">GPU context that the physical memory belongs to</param>
  41. /// <param name="cpuMemory">CPU memory manager of the application process</param>
  42. public PhysicalMemory(GpuContext context, IVirtualMemoryManagerTracked cpuMemory)
  43. {
  44. _context = context;
  45. _cpuMemory = cpuMemory;
  46. ShaderCache = new ShaderCache(context);
  47. BufferCache = new BufferCache(context, this);
  48. TextureCache = new TextureCache(context, this);
  49. if (cpuMemory is IRefCounted rc)
  50. {
  51. rc.IncrementReferenceCount();
  52. }
  53. _referenceCount = 1;
  54. }
  55. /// <summary>
  56. /// Increments the memory reference count.
  57. /// </summary>
  58. public void IncrementReferenceCount()
  59. {
  60. Interlocked.Increment(ref _referenceCount);
  61. }
  62. /// <summary>
  63. /// Decrements the memory reference count.
  64. /// </summary>
  65. public void DecrementReferenceCount()
  66. {
  67. if (Interlocked.Decrement(ref _referenceCount) == 0 && _cpuMemory is IRefCounted rc)
  68. {
  69. rc.DecrementReferenceCount();
  70. }
  71. }
  72. /// <summary>
  73. /// Write data to memory that is destined for a resource in a cache.
  74. /// This avoids triggering write tracking when possible, which can avoid flushes and incrementing sequence number.
  75. /// </summary>
  76. /// <param name="memoryManager">The GPU memory manager</param>
  77. /// <param name="gpuVa">GPU virtual address to write the data into</param>
  78. /// <param name="data">The data to be written</param>
  79. public void CacheResourceWrite(MemoryManager memoryManager, ulong gpuVa, ReadOnlySpan<byte> data)
  80. {
  81. if (TextureCache.IsTextureInRange(memoryManager, gpuVa, (ulong)data.Length))
  82. {
  83. // No fast path yet - copy the data back and trigger write tracking.
  84. memoryManager.Write(gpuVa, data);
  85. _context.AdvanceSequence();
  86. }
  87. else
  88. {
  89. BufferCache.ForceDirty(memoryManager, gpuVa, (ulong)data.Length);
  90. memoryManager.WriteUntracked(gpuVa, data);
  91. }
  92. }
  93. /// <summary>
  94. /// Gets a span of data from the application process.
  95. /// </summary>
  96. /// <param name="address">Start address of the range</param>
  97. /// <param name="size">Size in bytes to be range</param>
  98. /// <param name="tracked">True if read tracking is triggered on the span</param>
  99. /// <returns>A read only span of the data at the specified memory location</returns>
  100. public ReadOnlySpan<byte> GetSpan(ulong address, int size, bool tracked = false)
  101. {
  102. return _cpuMemory.GetSpan(address, size, tracked);
  103. }
  104. /// <summary>
  105. /// Gets a span of data from the application process.
  106. /// </summary>
  107. /// <param name="range">Ranges of physical memory where the data is located</param>
  108. /// <param name="tracked">True if read tracking is triggered on the span</param>
  109. /// <returns>A read only span of the data at the specified memory location</returns>
  110. public ReadOnlySpan<byte> GetSpan(MultiRange range, bool tracked = false)
  111. {
  112. if (range.Count == 1)
  113. {
  114. var singleRange = range.GetSubRange(0);
  115. return _cpuMemory.GetSpan(singleRange.Address, (int)singleRange.Size, tracked);
  116. }
  117. else
  118. {
  119. Span<byte> data = new byte[range.GetSize()];
  120. int offset = 0;
  121. for (int i = 0; i < range.Count; i++)
  122. {
  123. var currentRange = range.GetSubRange(i);
  124. int size = (int)currentRange.Size;
  125. _cpuMemory.GetSpan(currentRange.Address, size, tracked).CopyTo(data.Slice(offset, size));
  126. offset += size;
  127. }
  128. return data;
  129. }
  130. }
  131. /// <summary>
  132. /// Gets a writable region from the application process.
  133. /// </summary>
  134. /// <param name="address">Start address of the range</param>
  135. /// <param name="size">Size in bytes to be range</param>
  136. /// <param name="tracked">True if write tracking is triggered on the span</param>
  137. /// <returns>A writable region with the data at the specified memory location</returns>
  138. public WritableRegion GetWritableRegion(ulong address, int size, bool tracked = false)
  139. {
  140. return _cpuMemory.GetWritableRegion(address, size, tracked);
  141. }
  142. /// <summary>
  143. /// Reads data from the application process.
  144. /// </summary>
  145. /// <typeparam name="T">Type of the structure</typeparam>
  146. /// <param name="address">Address to read from</param>
  147. /// <returns>The data at the specified memory location</returns>
  148. public T Read<T>(ulong address) where T : unmanaged
  149. {
  150. return _cpuMemory.Read<T>(address);
  151. }
  152. /// <summary>
  153. /// Reads data from the application process, with write tracking.
  154. /// </summary>
  155. /// <typeparam name="T">Type of the structure</typeparam>
  156. /// <param name="address">Address to read from</param>
  157. /// <returns>The data at the specified memory location</returns>
  158. public T ReadTracked<T>(ulong address) where T : unmanaged
  159. {
  160. return _cpuMemory.ReadTracked<T>(address);
  161. }
  162. /// <summary>
  163. /// Writes data to the application process.
  164. /// </summary>
  165. /// <param name="address">Address to write into</param>
  166. /// <param name="data">Data to be written</param>
  167. public void Write(ulong address, ReadOnlySpan<byte> data)
  168. {
  169. _cpuMemory.Write(address, data);
  170. }
  171. /// <summary>
  172. /// Writes data to the application process.
  173. /// </summary>
  174. /// <param name="range">Ranges of physical memory where the data is located</param>
  175. /// <param name="data">Data to be written</param>
  176. public void Write(MultiRange range, ReadOnlySpan<byte> data)
  177. {
  178. WriteImpl(range, data, _cpuMemory.Write);
  179. }
  180. /// <summary>
  181. /// Writes data to the application process, without any tracking.
  182. /// </summary>
  183. /// <param name="address">Address to write into</param>
  184. /// <param name="data">Data to be written</param>
  185. public void WriteUntracked(ulong address, ReadOnlySpan<byte> data)
  186. {
  187. _cpuMemory.WriteUntracked(address, data);
  188. }
  189. /// <summary>
  190. /// Writes data to the application process, without any tracking.
  191. /// </summary>
  192. /// <param name="range">Ranges of physical memory where the data is located</param>
  193. /// <param name="data">Data to be written</param>
  194. public void WriteUntracked(MultiRange range, ReadOnlySpan<byte> data)
  195. {
  196. WriteImpl(range, data, _cpuMemory.WriteUntracked);
  197. }
  198. private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
  199. /// <summary>
  200. /// Writes data to the application process, using the supplied callback method.
  201. /// </summary>
  202. /// <param name="range">Ranges of physical memory where the data is located</param>
  203. /// <param name="data">Data to be written</param>
  204. /// <param name="writeCallback">Callback method that will perform the write</param>
  205. private static void WriteImpl(MultiRange range, ReadOnlySpan<byte> data, WriteCallback writeCallback)
  206. {
  207. if (range.Count == 1)
  208. {
  209. var singleRange = range.GetSubRange(0);
  210. writeCallback(singleRange.Address, data);
  211. }
  212. else
  213. {
  214. int offset = 0;
  215. for (int i = 0; i < range.Count; i++)
  216. {
  217. var currentRange = range.GetSubRange(i);
  218. int size = (int)currentRange.Size;
  219. writeCallback(currentRange.Address, data.Slice(offset, size));
  220. offset += size;
  221. }
  222. }
  223. }
  224. /// <summary>
  225. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  226. /// </summary>
  227. /// <param name="address">CPU virtual address of the region</param>
  228. /// <param name="size">Size of the region</param>
  229. /// <returns>The memory tracking handle</returns>
  230. public CpuRegionHandle BeginTracking(ulong address, ulong size)
  231. {
  232. return _cpuMemory.BeginTracking(address, size);
  233. }
  234. /// <summary>
  235. /// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
  236. /// </summary>
  237. /// <param name="range">Ranges of physical memory where the data is located</param>
  238. /// <returns>The memory tracking handle</returns>
  239. public GpuRegionHandle BeginTracking(MultiRange range)
  240. {
  241. var cpuRegionHandles = new CpuRegionHandle[range.Count];
  242. for (int i = 0; i < range.Count; i++)
  243. {
  244. var currentRange = range.GetSubRange(i);
  245. cpuRegionHandles[i] = _cpuMemory.BeginTracking(currentRange.Address, currentRange.Size);
  246. }
  247. return new GpuRegionHandle(cpuRegionHandles);
  248. }
  249. /// <summary>
  250. /// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  251. /// </summary>
  252. /// <param name="address">CPU virtual address of the region</param>
  253. /// <param name="size">Size of the region</param>
  254. /// <param name="handles">Handles to inherit state from or reuse</param>
  255. /// <param name="granularity">Desired granularity of write tracking</param>
  256. /// <returns>The memory tracking handle</returns>
  257. public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
  258. {
  259. return _cpuMemory.BeginGranularTracking(address, size, handles, granularity);
  260. }
  261. /// <summary>
  262. /// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
  263. /// </summary>
  264. /// <param name="address">CPU virtual address of the region</param>
  265. /// <param name="size">Size of the region</param>
  266. /// <param name="granularity">Desired granularity of write tracking</param>
  267. /// <returns>The memory tracking handle</returns>
  268. public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity = 4096)
  269. {
  270. return _cpuMemory.BeginSmartGranularTracking(address, size, granularity);
  271. }
  272. /// <summary>
  273. /// Release our reference to the CPU memory manager.
  274. /// </summary>
  275. public void Dispose()
  276. {
  277. _context.DeferredActions.Enqueue(Destroy);
  278. }
  279. /// <summary>
  280. /// Performs disposal of the host GPU caches with resources mapped on this physical memory.
  281. /// This must only be called from the render thread.
  282. /// </summary>
  283. private void Destroy()
  284. {
  285. ShaderCache.Dispose();
  286. BufferCache.Dispose();
  287. TextureCache.Dispose();
  288. DecrementReferenceCount();
  289. }
  290. }
  291. }