riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 år sedan
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Buffer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 år sedan
BufferBounds.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 år sedan
BufferCache.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 år sedan
BufferCacheEntry.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) 5 år sedan
BufferManager.cs 680d3ed198 Enable transform feedback buffer flush (#2552) 4 år sedan
BufferModifiedRangeList.cs 7379bc2f39 Array based RangeList that caches Address/EndAddress (#2642) 4 år sedan
BufferTextureBinding.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 år sedan
CounterCache.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 år sedan
GpuRegionHandle.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) 5 år sedan
IndexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 år sedan
MemoryManager.cs 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) 4 år sedan
PhysicalMemory.cs 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 år sedan
ResourceName.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 år sedan
UnmapEventArgs.cs 6bfe4715f0 Initial conditional rendering support (#1012) 6 år sedan
VertexBuffer.cs e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 6 år sedan