gdkchan 6b23a2c125 New shader translator implementation (#654) 7 лет назад
..
OpenGL 6b23a2c125 New shader translator implementation (#654) 7 лет назад
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 лет назад
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 лет назад
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 лет назад
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 лет назад
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalImageFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 лет назад
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 лет назад
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 лет назад
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 лет назад
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 лет назад
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 лет назад
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 лет назад
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 лет назад
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 лет назад
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
IGalShader.cs 6b23a2c125 New shader translator implementation (#654) 7 лет назад
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
ShaderDumper.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад