ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 anni fa
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GlslDecl.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 anni fa
GlslDecompiler.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 anni fa
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderDecodeAlu.cs 4f499b6845 Fix FMUL and TEXS shader instructions (#347) 7 anni fa
ShaderDecodeFlow.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 8 anni fa
ShaderDecodeHelper.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 anni fa
ShaderDecodeMem.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 anni fa
ShaderDecodeMove.cs cd203e98f2 Implement Geometry shaders (#280) 8 anni fa
ShaderDecodeSpecial.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 anni fa
ShaderDecoder.cs cd203e98f2 Implement Geometry shaders (#280) 8 anni fa
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 anni fa
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrBlock.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 anni fa
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrInst.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 anni fa
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) 8 anni fa
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 anni fa
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderOpCodeTable.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 anni fa
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa