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GlslDecl.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 anni fa |
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GlslDecompiler.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 anni fa |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderDecodeAlu.cs
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4f499b6845
Fix FMUL and TEXS shader instructions (#347)
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7 anni fa |
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ShaderDecodeFlow.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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8 anni fa |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 anni fa |
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ShaderDecodeMem.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 anni fa |
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ShaderDecodeMove.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 anni fa |
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ShaderDecodeSpecial.cs
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521751795a
Code style fixes and nits on the HLE project (#355)
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7 anni fa |
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ShaderDecoder.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 anni fa |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 anni fa |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 anni fa |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrInst.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 anni fa |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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8 anni fa |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 anni fa |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderOpCodeTable.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 anni fa |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |