ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
..
GlslDecl.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
GlslDecompiler.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderDecodeAlu.cs 4f499b6845 Fix FMUL and TEXS shader instructions (#347) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeFlow.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=8) %!d(string=hai) anos
ShaderDecodeHelper.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeMem.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
ShaderDecodeMove.cs cd203e98f2 Implement Geometry shaders (#280) %!s(int64=8) %!d(string=hai) anos
ShaderDecodeSpecial.cs 521751795a Code style fixes and nits on the HLE project (#355) %!s(int64=7) %!d(string=hai) anos
ShaderDecoder.cs cd203e98f2 Implement Geometry shaders (#280) %!s(int64=8) %!d(string=hai) anos
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrBlock.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrInst.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) %!s(int64=7) %!d(string=hai) anos
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) %!s(int64=8) %!d(string=hai) anos
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) %!s(int64=7) %!d(string=hai) anos
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
ShaderOpCodeTable.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) %!s(int64=7) %!d(string=hai) anos
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures %!s(int64=8) %!d(string=hai) anos